| Type: | Bug | ||
| Reporter: | _zombiehunter | Assignee: | Unassigned |
| Resolution: | Unresolved | Votes: | 30 |
| Labels: | rendering, resource-pack-support | ||
| Attachments: |
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| Issue Links: |
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| CHK: | |||||||||
| Confirmation Status: | Confirmed | ||||||||
| Category: |
Particles, Rendering
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| Mojang Priority: | Normal | ||||||||
| Area: | Platform | ||||||||
| Description |
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What I expected to happen was: What really happend was: Reproduction command provided by Avoma here |
| Comments |
| Comment by [Mod] Avoma [ 06/Aug/22 ] |
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Can confirm in 1.19.2. |
| Comment by [Mod] Avoma [ 08/Jun/22 ] |
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Can confirm in 1.19. |
| Comment by [Mod] Avoma [ 02/Mar/22 ] |
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Can confirm in 1.18.2. |
| Comment by [Mod] Avoma [ 16/Dec/21 ] |
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Can confirm in 1.18.1. |
| Comment by [Mod] Avoma [ 11/Aug/21 ] |
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Can confirm in 1.17.1. |
| Comment by [Mod] Avoma [ 30/Apr/21 ] |
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Can confirm in 21w17a. |
| Comment by [Mod] Avoma [ 19/Apr/21 ] |
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Can confirm in 21w15a. You can use the following command to reproduce this issue:
/give @s firework_rocket{Fireworks:{Flight:1,Explosions:[{Type:1,Flicker:1,Trail:1,Colors:[I;12801229],FadeColors:[I;11743532]}]}}
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| Comment by [Mod] Avoma [ 28/Mar/21 ] |
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Can confirm in 1.16.5 and 21w11a. |
| Comment by [Mod] Avoma [ 18/Feb/21 ] |
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Can confirm in 21w07a. Video attached. |
| Comment by [Mod] Avoma [ 12/Feb/21 ] |
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Can confirm in 21w06a. |
| Comment by [Mod] Avoma [ 04/Feb/21 ] |
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Can confirm in 21w05b. |
| Comment by [Mod] Avoma [ 21/Jan/21 ] |
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Can confirm in 21w03a. |
| Comment by [Mod] Avoma [ 24/Dec/20 ] |
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Can confirm in 20w51a. |
| Comment by [Mod] Avoma [ 02/Dec/20 ] |
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Can confirm in 20w49a. |
| Comment by [Mod] Avoma [ 01/Dec/20 ] |
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Can confirm in 20w48a. |
| Comment by [Bot] Arisa [ 19/Jun/19 ] |
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Please do not mark unreleased versions as affected. |
| Comment by _zombiehunter [ 06/Feb/19 ] |
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Fixing this should theoretically be much easier now that particles.png has been split into separate files. |
| Comment by _zombiehunter [ 30/Aug/18 ] |
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Kraif, that might be because the light flash isn't rendered at all right now, see |
| Comment by Kraif [ 30/Aug/18 ] |
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Weird, I cannot reproduce this issue for 1.13.1. |
| Comment by _zombiehunter [ 27/Sep/16 ] |
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Yes, still a problem in recent MC versions up to 16w38a ... |
| Comment by Galaxy_2Alex [ 26/Sep/16 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue. Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. It will be reopened as soon as the requested information has been delivered. |
| Comment by _zombiehunter [ 16/Oct/14 ] |
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Awaiting response ... hmm ... let's see ... |
| Comment by user-f2760 (Inactive) [ 09/Jul/14 ] |
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you mean 27b |
| Comment by Deleted account [ 09/Jul/14 ] |
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Is this still a concern in the current Minecraft version 14w21b / Launcher version 1.4.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by _zombiehunter [ 20/Sep/13 ] |
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@insomniac_lemon: Current appearance (pale particles): To fix the ugly and dark appearance during daytime, the firework particles and light flash color values should simply be added to the sky color value: |
| Comment by insomniac_lemon [ 20/Sep/13 ] |
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Can you take more "expected" images during night? Are you proposing that at night the colors aren't washed out? Because the daytime image looks ugly. It would be cool if the particles were blended in a way that you could see them better on a dark background, or better yet, actually had a "luminosity" factor that made them display differently in high and low light level environments. Not just day/night, but if you used one in a cave, it would create a flash of light (just a rendering thing though). |
| Comment by _zombiehunter [ 28/Jun/13 ] |
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Updated the tickets title, description and added new screenshots to compare current and expected behavior. |
| Comment by _zombiehunter [ 17/Mar/13 ] |
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woops, really forgot about this. Yep, firework light flash didn't change in 1.5 and 13w11a, still looking weird. Best would be if Mojang changes the firework particle rendering (including the light flash particle texture!) completely to give them a brigher appeareance, similar as used in MCPatchers Custom Colors mod (giving them a more "glowing" appearance, as if they would give off light >>> by far more realistic !). |