[MC-44] When one names a block type using the anvil and it is placed and picked back up it is not named anymore. Created: 24/Oct/12 Updated: 20/Apr/20 Resolved: 25/Oct/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Wesley Carton | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | block, original, reverted | ||
| Environment: |
Put your operating system (Windows 7, Windows XP, OSX) and Java version if you know it here |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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When one names a block type using the anvil and it is placed and picked back up it is not named anymore. I thought that after I named, the pumpkin for example, it would stay named after I wold pick it up. What actually happened is that when I picked it up it reverted to it's previous name. To reproduce: |
| Comments |
| Comment by Wesley Carton [ 24/Oct/12 ] |
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No, it's alright, I understand. It would be a lot of changing in the code to make it work otherwise. Oh well, I'll just keep it in my inventory. |
| Comment by [Mod] Ezekiel (ezfe) [ 24/Oct/12 ] |
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yeah, you can name the item, but similar to how when you place a sign in vechs map and it looses the custom enchantments, (I can find a video showing this if you want), the name is lost when you place it. |
| Comment by Wesley Carton [ 24/Oct/12 ] |
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Well the reason I was wondering is because in my LP I have a pumpkin and I named him Wilson, so I was excited to be able to actually name him. |
| Comment by Joseph Fowler [ 24/Oct/12 ] |
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Placeable items should not be re-nameable. |
| Comment by Caleb Coleman [ 24/Oct/12 ] |
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I experienced the same issue. |
| Comment by [Mod] Ezekiel (ezfe) [ 24/Oct/12 ] |
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This is because the name can't be stored in the block data without making it a tile entity. If it was a tile entity then pistons could not interact with it, among other things. Current blocks only support damage values not strings of information embedded in them. |