[MC-4374] Crash with receiving packet 56 when using high IDs for blocks Created: 09/Dec/12 Updated: 19/Feb/13 Resolved: 19/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Socolin | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 0 |
| Labels: | crash, multiplayer | ||
| Environment: |
Java 1.6 Linux Ubunutu 12.10 |
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| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Description |
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When using the 4096 block id in multiplayer, client crash due to an unused value when reading packet 56 Fix:http://pastebin.com/muuFTbkV |
| Comments |
| Comment by Tails [ 19/Feb/13 ] |
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No answer on querry, assuming not an issue anymore. |
| Comment by Tails [ 05/Feb/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |