[MC-4374] Crash with receiving packet 56 when using high IDs for blocks Created: 09/Dec/12  Updated: 19/Feb/13  Resolved: 19/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.5
Fix Version/s: None

Type: Bug
Reporter: Socolin Assignee: Unassigned
Resolution: Invalid Votes: 0
Labels: crash, multiplayer
Environment:

Java 1.6 Linux Ubunutu 12.10


Attachments: File decryptPacket56MapChunk     File fixPacket56Bug    
Confirmation Status: Unconfirmed

 Description   

When using the 4096 block id in multiplayer, client crash due to an unused value when reading packet 56
The "Add bit map" which say if a chunk section (16x16x16) must use or not the "Add" section

Fix:http://pastebin.com/muuFTbkV



 Comments   
Comment by Tails [ 19/Feb/13 ]

No answer on querry, assuming not an issue anymore.

Comment by Tails [ 05/Feb/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

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