[MC-4236] FireworksRocketEntity not saving all properties to NBT structure Created: 08/Dec/12 Updated: 03/Jun/17 Resolved: 15/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Elf Elf | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 4 |
| Labels: | None | ||
| Environment: |
windows 7 Ultimate |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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The new FireworksRocketEntity for fireworks don't save all of their properties to the Anvil Entity NBT list; this makes them non-persistent across world closing and loading. There is an additional issue that since there are no tags to use, Spawners that spawn fireworks don't work properly. When spawned from spawners, FireworksRocketEntities and their accompanying particles exist briefly before despawning, preventing FireworksRocketEntity spawners from working. |
| Comments |
| Comment by Tails [ 15/Dec/12 ] |
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This ticket has been marked as a duplicate of |
| Comment by Frapjump [ 15/Dec/12 ] |
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Can someone explain this a bit better please? (Y'know, with the steps to recreate this problem etc) |
| Comment by Frapjump [ 14/Dec/12 ] |
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This happens with any NBT edit, not just fireworks (such as health changes, item changes, etc) |