[MC-4236] FireworksRocketEntity not saving all properties to NBT structure Created: 08/Dec/12  Updated: 03/Jun/17  Resolved: 15/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.5
Fix Version/s: None

Type: Bug
Reporter: Elf Elf Assignee: Unassigned
Resolution: Duplicate Votes: 4
Labels: None
Environment:

windows 7 Ultimate


Issue Links:
Duplicate
duplicates MC-4688 NBT data not working Resolved
Confirmation Status: Unconfirmed

 Description   

The new FireworksRocketEntity for fireworks don't save all of their properties to the Anvil Entity NBT list; this makes them non-persistent across world closing and loading. There is an additional issue that since there are no tags to use, Spawners that spawn fireworks don't work properly. When spawned from spawners, FireworksRocketEntities and their accompanying particles exist briefly before despawning, preventing FireworksRocketEntity spawners from working.



 Comments   
Comment by Tails [ 15/Dec/12 ]

This ticket has been marked as a duplicate of MC-4688 , in favor of the better description/information provided.

Comment by Frapjump [ 15/Dec/12 ]

Can someone explain this a bit better please? (Y'know, with the steps to recreate this problem etc)

Comment by Frapjump [ 14/Dec/12 ]

This happens with any NBT edit, not just fireworks

(such as health changes, item changes, etc)

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