[MC-4160] Mobs taking strange fall damage Created: 06/Dec/12 Updated: 07/Sep/15 Resolved: 06/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Yngvi J'garseogn | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | fall-damage, mob | ||
| Environment: |
Windows XP, java 1.6.0_37 |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Survival |
| Description |
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I built a mob drop grinder in a SMP world. The zombies fall and receive damage but not as expected. I expect when removing blocks for mobs to take steadily increasing damage and therefor to have to punch them (empty hand) like so: 3 hits, remove a block, 2 hits, remove a block, 1 hit, remove a block, instadeath. (3,2,1,0 hits) What happens is that they are 3, 2, 2, 0 - hits as I remove the blocks. I switched to a local SSP world and built the drop grinder and got the same results. Plans for the base drop grinder: http://www.vavo.dk/minecraft/xp/xpblueprint.htm |
| Comments |
| Comment by Tails [ 06/Dec/12 ] |
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Zombies have 2 armor points. More information here |