[MC-4150] Baby Zombies do not drop any loot / xp Created: 05/Dec/12 Updated: 07/Aug/20 Resolved: 03/Sep/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w01a, Snapshot 13w01b, Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w26a, Minecraft 1.6, Minecraft 1.6.1, Minecraft 1.6.2 |
| Fix Version/s: | Minecraft 13w36a |
| Type: | Bug | ||
| Reporter: | Idea Guy | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 47 |
| Labels: | baby-zombie, drop, experience, item, loot | ||
| Environment: |
Windows 7, Java 64-bit (I think) |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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While messing around on Creative Mode, I gave a Baby (Villager) Zombie some armor and a sword I enchanted, for it to use. Later, as I was going to do something else in the world I was playing on, I went back to that Baby Zombie to retrieve my stuff, so that it wouldn't despawn while carrying my stuff. But then, when I killed it, the Baby Zombie didn't drop ANYthing--let alone not dropping my stuff, it dropped no experience orbs, no rotten flesh, NOTHING! What I expected to happen: What actually happen: Steps to Reproduce: |
| Comments |
| Comment by Luís Gonçalves [ 08/Sep/13 ] |
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@Scott Dirk: This bug is marked as resolved (last Tuesday), just update to the latest snapshot, or wait until the 1.7 release in a few months. |
| Comment by Scott Dirk [ 07/Sep/13 ] |
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This just happened to me in 1.6.2, it had some iron pants and a very powerfully enchanted Diamond sword. |
| Comment by Elias Saba [ 19/Aug/13 ] |
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I'm not sure if I should be posting this under this issue, but it does seem related. While playing last night, I was killed by an adult zombie who then picked up my armor and sword. I used the /tp command to go back to the death coordinates and was quickly killed again. While on the death screen (before clicking respawn) after the second kill, I saw the adult zombie despawn with my loot. Respawning and teleporting back to the death spot confirmed the zombie was nowhere to be found. A cave spider spawner was in the vicinity and contributed to my deaths, if that makes any difference debugging the issue. I mention it because my other experience loosing loot to a despawning baby zombie (and the reason I'm following this issue in the first place) also involved a cave spider spawner and being poisoned. |
| Comment by Greatlance [ 10/Aug/13 ] |
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@Gerrard Lukacs: Yep, we've been playing on the server for a while and mobs have dropped their loot. I think it might be because the zombie dropped the armor and weapon that you could see he was holding, but the other stuff he got was gone. |
| Comment by WolfieMario [ 10/Aug/13 ] |
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@Greatlance: Are you sure doMobLoot wasn't turned off? I've only witnessed this with baby zombies, where they fail to drop 100% of the time. Normal zombies never fail to drop xp/items for me. |
| Comment by Greatlance [ 10/Aug/13 ] |
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This happened to me too, but with normal sized zombies. |
| Comment by Djfe [ 10/Aug/13 ] |
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fix it pls |
| Comment by James Malueg [ 26/Jul/13 ] |
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Playing hardmode 1.6.2 and just had it happen. Should have been fixed back in 1.5 already. Why are we still dealing with this? |
| Comment by Alurl [ 10/Jul/13 ] |
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Valid in Minecraft 1.6.2 Full Release still. |
| Comment by DaUltraMarine [ 06/Jul/13 ] |
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Confirmed to also happen with the baby zombies and baby zombie pigmen that spawn naturally in 1.6.2 pre-release. |
| Comment by James9270 [ 03/Jul/13 ] |
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Confirmed. |
| Comment by Pete Frisky [ 30/Jun/13 ] |
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Yep still an issue in 1.6.1 Pre-release. No experience or other drops. Tested on natral zombie converted baby villager and edited baby zombies that were supposed to have a 100% drop rate, no drops at all. |
| Comment by [Mod] Ezekiel (ezfe) [ 29/Jun/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by ashdawn [ 28/Jun/13 ] |
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This is also still happening in 1.6 |
| Comment by Pete Frisky [ 14/Mar/13 ] |
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Still present in 1.5, baby zombies and baby villager zombies do not drop exp or burn in daylight. Have even tested with MCedit filters that were set to drop items 100% of the time and still no items or exp. |
| Comment by WolfieMario [ 07/Jan/13 ] |
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Confirmed even in the 1.5 snapshots. This is quite a bad bug, considering baby zombies already: The fact that they destroy your items is a bit over-the-top. It is not pointless to kill them; they can steal your possessions and pose a threat to you. Healing them will equally destroy your possessions. I can understand the anti-baby-killing measures "so PETA doesn't get mad" when it comes to bred animals. But zombies aren't even living humans anymore; they're out to kill you, and they can kill other villagers. At that point, I think they should drop experience too. It's not like players will farm these things; it's harder to get baby villagers infected than adults, anyhow. |
| Comment by MegaScience [ 06/Dec/12 ] |
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Definitely a conflict with the code whereas babies don't drop anything as a way to make killing them meaningless. But then making them drop your stuff contradicts that... Still, they should drop it, so. Edit: To be more clear, from what it seems, the "Babies don't drop anything" code is overtaking the "Mobs dropped picked up items" code. Either Baby Zombies should not be able to pick up dropped items, or they should drop picked up items. If you want to keep to the theme of babies not giving any benefit to being killed, it should probably prevent them from picking up items. While this can be annoying to some players, it'd make more sense considering how the current system is. |
| Comment by Idea Guy [ 06/Dec/12 ] |
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A couple of times while testing this bug, I found that if I were to give a regular (adult) zombie armor and a sword, exit the world, reload it, and then kill the zombie, it wouldn't drop the items I gave it; it would only drop its normal loot. This discovery was completely accidental, but I can't seem to reproduce it anymore for some reason.... |
| Comment by Tails [ 05/Dec/12 ] |
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Confirmed, changed to a clearer title. |