| Type: | Bug | ||
| Reporter: | Dogest Potato | Assignee: | Unassigned |
| Resolution: | Unresolved | Votes: | 22 |
| Labels: | chat, textbox | ||
| Issue Links: |
|
||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||
| Category: |
UI
|
||||||||||||||||||||||||
| Mojang Priority: | Low | ||||||||||||||||||||||||
| Area: | Platform | ||||||||||||||||||||||||
| Description |
| Comments |
| Comment by bob [ 26/Nov/16 ] |
|
Oh sorry yes the search thing was glitching out. |
| Comment by Marcono1234 [ 26/Nov/16 ] |
|
FM22 it looks like you commented on the wrong report |
| Comment by bob [ 26/Nov/16 ] |
|
The NBT tags don't do anything in 1.11 |
| Comment by Fabian Röling [ 16/Jul/16 ] |
|
Yes. |
| Comment by Marcono1234 [ 16/Jul/16 ] |
|
Probably duplicated by |
| Comment by [Mod] redstonehelper [ 07/Jul/16 ] |
| Comment by Fabian Röling [ 02/Jul/16 ] |
|
Where? As I said, it's hard to search. I think the two should be merged and extended to general text boxes, depending on which one is older, it stays, the other gets marked as duplicate. |
| Comment by [Mod] redstonehelper [ 02/Jul/16 ] |
|
There's a ticket for this behavior affecting the chat input field. |
| Comment by Fabian Röling [ 01/Jul/16 ] |
|
Ah, I tested it in a window that was only one half of the screen before. But yes, I got the buggy behaviour now, too.
Result: Only the end is visible. |
| Comment by user-f2760 (Inactive) [ 01/Jul/16 ] |
|
It should move the text over again, to show as much as possible, no need to change the size of the box. |
| Comment by Fabian Röling [ 01/Jul/16 ] |
|
What? That it only shows the end of the code? What should happen instead? Should the text box be made wider, levitating left and right of the screen? That's not possible. |
| Comment by user-f2760 (Inactive) [ 01/Jul/16 ] |
|
What you described is exactly the issue here. |
| Comment by Fabian Röling [ 01/Jul/16 ] |
|
In 1.10.2 I see "k,3*minecraft:stone,52*minecraft:sandstone;2;" which is the end of "3;minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;2;", the correct preset code. How it is described in the description it is definitely not the case anymore since 13w37a when ID names for blocks and items were introduced. Except the presets used the numeric IDs longer? Or is the issue something else? |
| Comment by Marcono1234 [ 11/Sep/15 ] |
|
Confirmed for
|
| Comment by Dogest Potato [ 27/Jul/14 ] |
|
Thank you for finally seeing this issue. It has been unresolved for almost 2 whole years. |
| Comment by Marcono1234 [ 27/Jul/14 ] |
|
Confirmed for
|
| Comment by Sid Ben [ 28/Nov/12 ] |
|
Yeah, I work with web development, I think i mixed the two. |
| Comment by Aden McKinley [ 27/Nov/12 ] |
|
UI bug? - do you mean GUI? |
| Comment by [Mod] CubeTheThird [ 27/Nov/12 ] |
|
Ah now I see. This issue only occurs when the minecraft window is not scaled in any way. |
| Comment by Sid Ben [ 27/Nov/12 ] |
|
I got this bug too. But is not really a bug - see below If you make a new superflat world: 1) Select REDSTONE READY 2) Select DESERT 3) Select again REDSTONE READY
The game could place the cursor on the start of the textbox to avoid this confusion, I would call this a UI bug, not a game bug. |
| Comment by [Mod] CubeTheThird [ 27/Nov/12 ] |
|
I fail to see the issue here. Can you explain more explicitly what the problem is? |