[MC-3880] Level costs depend on where you put items in an Anvil Created: 26/Nov/12  Updated: 28/Aug/24  Resolved: 26/Nov/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.5
Fix Version/s: None

Type: Bug
Reporter: Javier Gines Sanchez Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: item, server
Environment:

This happened to me while playing on a server in survival but I imagine this would happen in all gamemodes and singleplayer too.


Attachments: PNG File 2012-11-26_16.33.25.png     PNG File 2012-11-26_16.33.29.png     PNG File 2012-11-26_16.33.33.png     PNG File 2012-11-26_16.35.21.png     PNG File 2012-11-26_16.35.27.png     PNG File 2012-11-26_16.35.31.png    
Issue Links:
Cloners
is cloned by MC-197318 Level cost in anvil depends on which ... Open
Duplicate
is duplicated by MC-7497 Different levels required depending o... Resolved
is duplicated by MC-9043 Anvil XP cost irregularity Resolved
is duplicated by MC-51986 Anvil Difference in Cost Resolved
is duplicated by MC-78275 Anvil slots are not equivalent Resolved
is duplicated by MC-167879 In anvil switching same item slots s... Resolved
is duplicated by MC-4127 Erratic Level Cost When Combining Enc... Resolved
Confirmation Status: Unconfirmed

 Description   

When you try to assemble the enchantments of two diamond swords level asks you to join them depends on where you put the sword. Here I attached some pictures.



 Comments   
Comment by KingSupernova [ 25/May/15 ]

So why is this considered intended, while MC-75474 is still open? They are both cases of something happening differently depending on the order of player actions, even though there is no reason for it.

Comment by Kumasasa [ 02/Mar/15 ]

It's explicitely coded the way it is, any change to it would be a feature request.

Comment by KingSupernova [ 02/Mar/15 ]

What? My complaint isn't about how long an item will last, it's that there are two different behaviors depending on which slot you put the items in. This is pointless, and should be fixed. It should just always give you the lower penalty, no matter how the items are arranged.

Comment by Kumasasa [ 02/Mar/15 ]

Again: If the item in the left slot was already modified (renamed, combined) on the anvil, then there is a penalty for having used the anvil. If the item was never used on the anvil, then there is no penalty. The resulting item is in fact the same regarding the enchantments, but not in initial penalty.
That feature is quite useful to keep weapons over a longer time.

Comment by KingSupernova [ 02/Mar/15 ]

I don't think this is intended. There is no reason the different slots should work differently.

Comment by eleazzaar [ 25/Feb/13 ]

Kumasasa: The minecraft wiki describes the game as it is. That the wiki describes something doesn't seem to me to be great evidence that it was intended, or that all of the implications have been considered by Mojang.

Comment by Kumasasa [ 26/Nov/12 ]

After help from other mods and re-re-reading your descripttion I guess that you're referring to the different costs of 30 to 34 levels.
That's working as intended, read on here: http://www.minecraftwiki.net/wiki/Anvil_mechanics
For example there is a penalty for already repaired items, that's the difference for putting them in the left or right slot. The resulting items is always the item in the left slot.

Comment by Kumasasa [ 26/Nov/12 ]

I don't get it: In Both cases you'll get a sword with KnockBack II, Fire II and Sharpness IV.

Please describe your issue better.

Comment by Mathias Kalb [ 26/Nov/12 ]

I think that's intentional.

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