[MC-3867] Mob inside mob spawner "stutters" if no player is in spawn range or spawner is outside worldborder Created: 26/Nov/12 Updated: 28/Mar/22 Resolved: 11/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w05b, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.7.4, Minecraft 14w04b, Minecraft 14w05b, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a, Minecraft 1.7.5, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.5, Minecraft 1.8.6 |
| Fix Version/s: | Minecraft 15w46a |
| Type: | Bug | ||
| Reporter: | Jody Northup | Assignee: | [Mojang] Searge (Michael Stoyke) |
| Resolution: | Fixed | Votes: | 7 |
| Labels: | None | ||
| Environment: |
Windows |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||
| Game Mode: | Survival | ||||||||||||||||||||||||||||
| Description |
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Once the spawner's model starts spinning, the model will never stop moving again. It will twitch rapidly back and forth instead. This is most visible on Ghast spawners (and might not be noticable on spawners for any other mobs). This is visible in many youtube videos of CTM map playthroughs. See http://www.youtube.com/watch?v=pqsrB-4xC8s#t=23m52 for an example. |
| Comments |
| Comment by [Mod] redstonehelper [ 24/Jun/16 ] |
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Yes, please. |
| Comment by Marcono1234 [ 23/Jun/16 ] |
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Confirmed for
Only if the spawner is outside the worldborder Should I create a new report for this bug? |
| Comment by Alice [ 09/Jun/16 ] |
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I found a video for version 1.3.1 happening this issue. Perhaps it's oldest video. Also I'm tested in 1.2.5, this issue isn't happend. |
| Comment by Marcono1234 [ 24/May/15 ] |
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Confirmed for
Duplicated by Stuttering caused by player not in range /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Zombie,MaxNearbyEntities:1,RequiredPlayerRange:0}
Seems to be caused also when entitiy rotates very slow: /setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:Giant,Delay:1000}
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| Comment by KingSupernova [ 09/Jan/15 ] |
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Even is the model has never moved- i.e. a player was never is range in a mode that wasn't spectator- the model will still jitter. It just becomes more pronounced once it has moved. |
| Comment by [Mod] Ezekiel (ezfe) [ 29/Jan/14 ] |
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Is this still a concern in the latest Minecraft version 14w04b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Kevin Reid [ 20/Jan/13 ] |
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I've noticed this myself. To clarify: this occurs when you are in range of a Monster Spawner and then go out of range, so that the flames and spinning should stop. |