[MC-3855] Crash and little ram On thin Snow Created: 25/Nov/12  Updated: 05/May/15  Resolved: 25/Nov/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.5
Fix Version/s: None

Type: Bug
Reporter: Simon Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: crash
Environment:

Java 7u9, Windows 7 64 bit, Intel Core i5, 2 real cores, 2 "fake" cores (each core acts as 2), 6 gb of ram


Attachments: PNG File 2012-11-25_17.07.59.png     PNG File 2012-11-25_17.08.04.png     PNG File 2012-11-25_17.08.08.png     Text File crash-2012-11-25_16.53.58-server.txt    
Issue Links:
Duplicate
duplicates MC-1510 Custom superflat world crashes when c... Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

I created a superflat world using this code thing:

2;20,250x0,78:3;8;stronghold(count=7),biome_1,village(distance=0 size=0),decoration,dungeon,mineshaft

and the seed was

-7168682749803914668

I used creative. When I spawned, I flew up to the top of the world, when it ran out of memory. I reloaded minecraft and block one of the blocks. I crashed. When I loaded it back up, it looked like [pic attached], a line. There was a beginning point but it disapeared now. The block i broke was the beginning point. Up there it is laggy. I keep running out of memory up there.



 Comments   
Comment by joe porter [ 11/Dec/12 ]

by code I mean preset code

Comment by joe porter [ 11/Dec/12 ]

what is the code for adding a layer of fire on a world?

Comment by Simon [ 25/Nov/12 ]

Mojang should prevent the world from generating if the top block is non opaque.

Comment by Kumasasa [ 25/Nov/12 ]

The same issue as creating a world of one layer fire. The recursive block updates will eat up the ram. You need at least one solid block as topmost layer.

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