[MC-3855] Crash and little ram On thin Snow Created: 25/Nov/12 Updated: 05/May/15 Resolved: 25/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Simon | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | crash | ||
| Environment: |
Java 7u9, Windows 7 64 bit, Intel Core i5, 2 real cores, 2 "fake" cores (each core acts as 2), 6 gb of ram |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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I created a superflat world using this code thing: 2;20,250x0,78:3;8;stronghold(count=7),biome_1,village(distance=0 size=0),decoration,dungeon,mineshaft and the seed was -7168682749803914668 I used creative. When I spawned, I flew up to the top of the world, when it ran out of memory. I reloaded minecraft and block one of the blocks. I crashed. When I loaded it back up, it looked like [pic attached], a line. There was a beginning point but it disapeared now. The block i broke was the beginning point. Up there it is laggy. I keep running out of memory up there. |
| Comments |
| Comment by joe porter [ 11/Dec/12 ] |
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by code I mean preset code |
| Comment by joe porter [ 11/Dec/12 ] |
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what is the code for adding a layer of fire on a world? |
| Comment by Simon [ 25/Nov/12 ] |
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Mojang should prevent the world from generating if the top block is non opaque. |
| Comment by Kumasasa [ 25/Nov/12 ] |
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The same issue as creating a world of one layer fire. The recursive block updates will eat up the ram. You need at least one solid block as topmost layer. |