[MC-3813] Damage taken resets/slows player velocity under some circumstances Created: 25/Nov/12 Updated: 07/Sep/15 Resolved: 25/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tyler Beatty | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | damage, fire, lava, poison, swimming, velocity, wither | ||
| Environment: |
java_version 1.7.0_09 os_name Linux os_version 3.6.2-1-ARCH |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Survival |
| Description |
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Damage taken can reset/slow velocity in some cases. |
| Comments |
| Comment by NightKev [ 24/Dec/12 ] |
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It doesn't make sense that taking, say, poison damage (or hunger damage, fall damage, etc), will instantly zero out your Y velocity. |
| Comment by Anon Ymus [ 25/Nov/12 ] |
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This is intended. It wouldn't make sense for the player not to be affected by damage. |