[MC-3781] Creepers make no attempt to get as close as possible to the Player to explode Created: 24/Nov/12  Updated: 29/Nov/17  Resolved: 24/Sep/14

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w04a, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.7.10, Minecraft 14w34d
Fix Version/s: Minecraft 1.8

Type: Bug
Reporter: Matthijs de Jong Assignee: Unassigned
Resolution: Fixed Votes: 8
Labels: creeper, explode, range, walking

Issue Links:
Duplicate
is duplicated by MC-68276 Creepers suffering from premature eru... Resolved
CHK:
Confirmation Status: Confirmed
Game Mode: Survival

 Description   

Creepers no longer walk while you are in their radius rate. Like, if you stay AFK, and a creeper approaches, it will just stay at the farthest possible range and then explode, instead of coming as close as possible and then explode. This causes alot less damage. It would only be able to kill you if you would be injured already, and so far there likely is no "mining when suddenly sssh BOOM. Death.", as you likely would have full health when mining.



 Comments   
Comment by [Mod] tryashtar [ 29/Nov/17 ]

I wouldn't describe this as "fixed" in modern versions. Creepers regularly blow up when out of range of the player.

Comment by [Mod] Sonicwave [ 16/Sep/14 ]

Can no longer reproduce in 1.8.

Comment by qmagnet [ 20/Aug/14 ]

Was reported for MC-68276

Comment by a [ 20/Aug/14 ]

I have no comparison to other versions, but in 14w34d:
Letting a creeper approach, then detonate on Normal difficulty with no armor on killed me (had full health).
Letting a creeper approach, then detonate on Normal difficulty with full diamond armor on (and full health) dealt 2 hearts of damage to me.

Comment by [Mod] Ezekiel (ezfe) [ 08/Aug/14 ]

Is this still a concern in the latest Minecraft version 14w32d? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Tails [ 12/Dec/12 ]

Made a clearer title.

Comment by [Mod] CubeTheThird [ 25/Nov/12 ]

Can confirm. Spawning a creeper and letting it approach, then detonate, resulted in 0.5 heart of damage.

Comment by Wesley [ 24/Nov/12 ]

I wondered the last time when a creeper blew up behind me, why I took almost no damage.

I just tested this in a new world and it's true.

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