| Type: | Bug | ||
| Reporter: | No User | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 49 |
| Labels: | trapdoor | ||
| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Redstone
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| Description |
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A pressure plate on a slab will not open a trapdoor, but will close an open one. Doors work as expected, pressure plate on a slab will open them. wood and stone pressure plates act the same, and all types of slabs the same. What I expected to happen was...: What actually happened was...: Steps to Reproduce: |
| Comments |
| Comment by [Helper] Jack McKalling [ 03/Dec/19 ] |
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The issue described in this ticket is actually the trapdoor closing to the pressure plate, as it not opening through the slab is intended. This was finally fixed in a 1.13 snapshot, I presume due to new blockstates. |
| Comment by Connor Steppie [ 04/Sep/19 ] |
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Can I have my ownership of this ticket revoked? Don't want to deal with it anymore. |
| Comment by Fabian Röling [ 28/Apr/19 ] |
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I just tested it: Upper slab, pressure plate on top, trap door next to the pressure plate, open trap door manually, step on pressure plate, step off pressure plate. Result: Trap door closes. The case in the screenshots does indeed not apply anymore, can someone remove them, please? Awesoman3000 What do you mean with three reports in one? |
| Comment by [Mod] NeunEinser [ 28/Apr/19 ] |
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The report is only about trapdoors, so fixed? |
| Comment by RedCMD [ 28/Apr/19 ] |
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Can confirm fixed in 1.14 for trapdoors/doors/fence gates |
| Comment by Connor Steppie [ 18/Nov/18 ] |
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Affects 18w46a (at least the trapdoor thing does - why are there like three bug reports crammed into one here?) |
| Comment by branza [ 15/Mar/14 ] |
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Fixed only for doors in 14w11b. |
| Comment by megashub [ 12/Aug/13 ] |
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Can this issue please be updated to include 1.6.2 and Survival mode as well? |
| Comment by John Distler [ 16/May/13 ] |
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Confirmed in 13w19a. Device to replicate this: ! Open the door/trapdoor/fence gate and press the button. |
| Comment by Kwin van der Veen [ 19/Apr/13 ] |
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I just did some tests with other "block updates", since in a certain way it does make sense that a (trap)door which has been put into a "bad" state by a player would change to the "right" state when receiving a block update. There are some inconsistencies. When I open an unpowered (trap)door (so by a player) it will close again if there is a redstone block update, but not if there are other block updates like placing/removing a block. But when it is the other way around, so when I close a powered (trap)door it will open again with any block update. |
| Comment by Dranitsin Roman [ 06/Mar/13 ] |
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Same with wooden doors. |
| Comment by Tails [ 06/Mar/13 ] |
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Main issue: any redstone update close to a door/trapdoor/fence gates causes it to update. |
| Comment by George Randall [ 18/Feb/13 ] |
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Since the top-slab is not a whole block, I would think it shouldn't transmit redstone signal at all. So, what I would expect to happen would be that the trap door doesn't move at all. I think the bug here is that an open one is closing. |
| Comment by [Mod] CubeTheThird [ 25/Nov/12 ] |
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Can confirm. |