[MC-3503] block surfaces are generated under stairs and steps Created: 19/Nov/12  Updated: 26/Nov/13  Resolved: 26/Nov/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.4, Minecraft 1.4.5, Minecraft 1.4.7, Minecraft 1.5
Fix Version/s: None

Type: Bug
Reporter: MüMicky Assignee: Unassigned
Resolution: Invalid Votes: 0
Labels: block, rendering, world
Environment:

Windows 7 64bit ultimate
Intel i5-2500k
Radeon HD 6950
java 7 64 bit


Attachments: File screenshots with test texturpack.rar     Zip Archive textures.zip    
Confirmation Status: Unconfirmed
Game Mode: Survival

 Description   

Block surfaces are generated under ohterblocks in all Version

1. stairs
2. steps
3. snow
4. redstone repeater
...

I think it is consumed by more efficient.
if they block surfaces are rendered unnecessary



 Comments   
Comment by Talven81 [ 26/Nov/13 ]

Assuming no longer an issue, no response in 8 months.

Comment by Kumasasa [ 16/Mar/13 ]

Please do not mark unreleased versions as affected. You do not have access to this yet.

Comment by Tails [ 15/Mar/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Ad Verhoeven [ 12/Jan/13 ]

minecraft just doesnt see the difference between blocks that are visible when placed next to stairs/slabs and blocks that are not visible. if a block is partly transparent then minecraft will render all 6 blocks around it. could be considered a bug but i think that testing which blocks should and which blocks shouldnt be rendered wont make the game much faster. atleast for stairs that will be the cause if you would ask me. slabs are easier because there is only 1 extra block that doesnt have to be rendered and that block can be only below or under the slab.

Comment by Anon Ymus [ 24/Dec/12 ]

Perhaps Minecraft does render "hidden" surfaces if the texture has transparency. If Minecraft only rendered "visible" blocks as per your suggestion, a piece of glass on the ground would have blue instead of transparency.

Comment by [Mod] Torabi [ 24/Dec/12 ]

Determining which blocks should be rendered isn't a completely free operation either.

Comment by MüMicky [ 20/Nov/12 ]

i think it is unnecessary to render the block surface you can not see.
So it would still save power if it would change?

Comment by Kumasasa [ 19/Nov/12 ]

The stairs and steps are counted as transparent for the game, the other blocks are solid and in that case it is unnecessary to render the blocks below.

Comment by MüMicky [ 19/Nov/12 ]

you are right kumasasa but what if it even with normal texturepacks

Comment by MüMicky [ 19/Nov/12 ]

not really Anon Ymus, i mean the block texture under a step ore a stairs must not be generated pointless if you can not see it, right?

Comment by Kumasasa [ 19/Nov/12 ]

I think he want to prove that other blocks are rendererd below (normally) non-transparent blocks by replacing the normal textures by glass.

Comment by Anon Ymus [ 19/Nov/12 ]

Your texture pack seems to have a glass texture in place of wooden planks, stone bricks, cobblestone, and part of the off-state redstone repeater. Is this causing your problem?

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