[MC-3157] Hostile mobs spawn significantly less when a player has moved far from the spawn in SMP. Created: 16/Nov/12  Updated: 07/Sep/15  Resolved: 20/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.4
Fix Version/s: None

Type: Bug
Reporter: Dylan Sutton Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: mob, multiplayer, world
Environment:

Server: Linux Ubuntu 12.04 Server edition 64-bit
Client: Windows 7


Issue Links:
Duplicate
duplicates MC-2536 View distance affects mob spawning Resolved
Confirmation Status: Unconfirmed
Game Mode: Survival

 Description   

I was exploring far from the spawn point - also the point where everyone on the server lives. When I returned to the spawn I noticed hostile mobs weren't spawning in caves or at night (however mob spawner blocks still worked). The bug was fixed by rebooting the server. The bug happened again when after traveling in the nether I made a portal and exited, even further from the spawn the last time. Upon returning I discovered that again, hostile mobs have stopped spawning. In both cases I was the only player on the server at the time the bug was triggered. The bug does not effect the spawning of hostile mobs.

What I expected to happen was:
When I travelled far from the spawn and back that hostile mobs would still spawn naturally.

What actually happened was:
Hostile mobs stopped spawning on the server.

Steps to reproduce:
1. Play SMP alone
2. Travel a large distance from the spawn, some 500+ blocks (rough estimate)
3. Return home
4. Hostiles mobs should now stop spawning when they should.



 Comments   
Comment by Tails [ 19/Nov/12 ]

Related to MC-2536

Generated at Sun Jan 12 12:00:16 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.