[MC-3008] Regular skeleton's melee damage is unaffected by the sword type Created: 14/Nov/12 Updated: 20/Jun/13 Resolved: 20/Jun/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.4, Minecraft 1.4.7, Minecraft 1.5 |
| Fix Version/s: | Snapshot 13w24a |
| Type: | Bug | ||
| Reporter: | Mateusz | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 4 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||
| Description |
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When a regular skeleton is holding a sword, it's damage is always 2 (normal difficulty). It is not affected by the weapon type. |
| Comments |
| Comment by Tails [ 20/Jun/13 ] |
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Fixed in the Snapshots. |
| Comment by WolfieMario [ 07/Jan/13 ] |
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I got annoyed by this as well. If you're a mapmaker, a workaround is to give their swords the Sharpness enchantment, but bear in mind after a fix you'll have skeletons stronger than you intended |
| Comment by Joss Eden [ 14/Nov/12 ] |
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Confirmed, on Hard, a Skeleton with a Diamond Sword only did about 2 hearts of damage, where as a Zombie will do their melee damage + sword damage based on difficulty. |