[MC-3008] Regular skeleton's melee damage is unaffected by the sword type Created: 14/Nov/12  Updated: 20/Jun/13  Resolved: 20/Jun/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.4, Minecraft 1.4.7, Minecraft 1.5
Fix Version/s: Snapshot 13w24a

Type: Bug
Reporter: Mateusz Assignee: Unassigned
Resolution: Fixed Votes: 4
Labels: None

Issue Links:
Relates
relates to MC-3743 Melee damage with zombies Resolved
CHK:
Confirmation Status: Community Consensus

 Description   

When a regular skeleton is holding a sword, it's damage is always 2 (normal difficulty). It is not affected by the weapon type.



 Comments   
Comment by Tails [ 20/Jun/13 ]

Fixed in the Snapshots.

Comment by WolfieMario [ 07/Jan/13 ]

I got annoyed by this as well. If you're a mapmaker, a workaround is to give their swords the Sharpness enchantment, but bear in mind after a fix you'll have skeletons stronger than you intended

Comment by Joss Eden [ 14/Nov/12 ]

Confirmed, on Hard, a Skeleton with a Diamond Sword only did about 2 hearts of damage, where as a Zombie will do their melee damage + sword damage based on difficulty.

Generated at Sun Jan 12 11:59:47 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.