[MC-2742] LWJGL 2.8.5 issue/compatibility Created: 10/Nov/12  Updated: 30/Apr/17  Resolved: 10/Nov/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2
Fix Version/s: None

Type: Bug
Reporter: Franco Pellegrini Assignee: Unassigned
Resolution: Invalid Votes: 1
Labels: None
Environment:

Windows 7 64bits, Java 7u9


CHK:
Confirmation Status: Unconfirmed

 Description   

When I use LWJGL 2.8.5, sometimes when I run in a dungeon, the player stop at invisible walls, so I have to release the run button and start running again. With LWJGL 2.8.4 there is no problem.



 Comments   
Comment by Cloudy (Aaron Mills) [ 11/Nov/12 ]

Mojang only ship a lower version of LWJGL purely because they know there are issues in later versions. They are however working on it. Reporting a bug with a version of a library which isn't even shipped with Minecraft is not much use. Until Mojang ship a higher version of LWJGL by default, I don't think this is an issue.

Comment by Davide Pérez Schiavarelli [ 11/Nov/12 ]

Issue still present in Minecraft 1.4.4pre

Comment by Franco Pellegrini [ 11/Nov/12 ]

Exactly, Its proved that newest versions of LWGJL libs improves a lot the FPS of the game, I report this to ensure that the developers use wrong the new api or implementation. So, its minecraft problem.

Comment by Davide Pérez Schiavarelli [ 10/Nov/12 ]

It concerns minecraft because it should do proper use of the LWJGL libraries.

Comment by [Mod] CubeTheThird [ 10/Nov/12 ]

This issue would seem to have to do with LWGJL and not minecraft, and should therefore not be posted here.

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