[MC-2742] LWJGL 2.8.5 issue/compatibility Created: 10/Nov/12 Updated: 30/Apr/17 Resolved: 10/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Franco Pellegrini | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 1 |
| Labels: | None | ||
| Environment: |
Windows 7 64bits, Java 7u9 |
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| CHK: | |
| Confirmation Status: | Unconfirmed |
| Description |
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When I use LWJGL 2.8.5, sometimes when I run in a dungeon, the player stop at invisible walls, so I have to release the run button and start running again. With LWJGL 2.8.4 there is no problem. |
| Comments |
| Comment by Cloudy (Aaron Mills) [ 11/Nov/12 ] |
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Mojang only ship a lower version of LWJGL purely because they know there are issues in later versions. They are however working on it. Reporting a bug with a version of a library which isn't even shipped with Minecraft is not much use. Until Mojang ship a higher version of LWJGL by default, I don't think this is an issue. |
| Comment by Davide Pérez Schiavarelli [ 11/Nov/12 ] |
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Issue still present in Minecraft 1.4.4pre |
| Comment by Franco Pellegrini [ 11/Nov/12 ] |
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Exactly, Its proved that newest versions of LWGJL libs improves a lot the FPS of the game, I report this to ensure that the developers use wrong the new api or implementation. So, its minecraft problem. |
| Comment by Davide Pérez Schiavarelli [ 10/Nov/12 ] |
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It concerns minecraft because it should do proper use of the LWJGL libraries. |
| Comment by [Mod] CubeTheThird [ 10/Nov/12 ] |
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This issue would seem to have to do with LWGJL and not minecraft, and should therefore not be posted here. |