[MC-270] Skeletons shoot arrows faster than humanly possible Created: 24/Oct/12 Updated: 03/May/17 Resolved: 31/Oct/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | Minecraft 1.4.3 |
| Type: | Bug | ||
| Reporter: | Carey Tilden | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 4 |
| Labels: | arrow, skeleton | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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What I expect: Skeletons reaction time is reasonable. What actually happens: Skeletons shoot the very moment line of sight is established. Even if they're facing the other direction. Steps to reproduce: 1. Build an L shaped hallway |
| Comments |
| Comment by Anavrins [ 01/Nov/12 ] |
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Let's just change the term 'humanly' for 'physically' then. |
| Comment by Charles-William Crete [ 25/Oct/12 ] |
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When you are out a a skeleton sight of view (or targeting), then timer of shooting is set at 0. Its normally shoots at 0. When you get in its range it realise its in 0 state and shoots, then start the normal timer. |
| Comment by Carey Tilden [ 25/Oct/12 ] |
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I understand they're not actually bound by human reaction times, but it'd be nice if we even had a chance. |
| Comment by [Mod] Torabi [ 25/Oct/12 ] |
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They are skeletons, animated by who knows what evil force. They need not be bound by human limitations. Also, all mobs have supernatural player tracking abilities. However, it is interesting, and Gravity notes, that their first shot has impeccable accuracy and speed, while their aiming on subsequent shots tends to be pretty laughable. |
| Comment by Gravity [ 24/Oct/12 ] |
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I have noticed that when a skeleton targets a human, the first shot will be instantaneous and usually exactly on target. Sometimes the arrow will be fired before the skeleton is even done turning around. |