[MC-2667] Entities riding something do not store this when the chunk is unloaded and dismount when reloaded. Created: 10/Nov/12 Updated: 09/Feb/13 Resolved: 23/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | mprock3 | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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If an entity is riding a minecart or skeleton upon chunk unload, it will not store this in an NBT tag and will separate when the chunk is reloaded. A possible fix for this could be to assign a NBT tag that defines the persistent entity ID of another entity to continue riding. This also includes the player riding a minecart, saving and quiting and returning to be out of the minecart. |
| Comments |
| Comment by Rodney Bonner [ 12/Nov/12 ] |
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I can confirm that entities do not stay in minecarts when chunks reload. To combat this I made the minecarts move back and forth to recapture the entities. This worked however I encountered a new glitch where the entity could sometimes look like it was still outside the cart and would be frozen in place. If I broke the cart the entity would suddenly pop out from the carts position. |
| Comment by fuj1n (Arthur Uzulin) [ 10/Nov/12 ] |
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For the case when the chunks are unloaded and entities leave minecarts, ensure that the minecart is on a rail, for player, this is intentional. (Entities dismounting could also be intentional, but before, they used to stay in the minecarts so long as it is on a rail.) |