[MC-2664] Floating Mob Heads above baby mobs that wear them / Baby zombie hitbox too high Created: 10/Nov/12  Updated: 17/Feb/24  Resolved: 24/Aug/15

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.4, Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w07a, Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.6, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 13w47e, Minecraft 13w48a, Minecraft 13w48b, Minecraft 1.7.4, Minecraft 14w02c, Minecraft 14w03b, Minecraft 14w04a, Minecraft 14w04b, Minecraft 14w05a, Minecraft 14w05b, Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w10b, Minecraft 14w10c, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w17a, Minecraft 14w18b, Minecraft 14w20b, Minecraft 14w21a, Minecraft 14w21b, Minecraft 1.7.10, Minecraft 14w30b, Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w34d, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.2-pre1, Minecraft 1.8.6, Minecraft 1.8.8, Minecraft 15w31c, Minecraft 15w34d
Fix Version/s: Minecraft 14w33c, Minecraft 15w35a

Type: Bug
Reporter: cdorr Assignee: [Mojang] Grum (Erik Broes)
Resolution: Fixed Votes: 33
Labels: None

Attachments: PNG File 1.8-pre1 overview with hitboxes.png     PNG File 1.8-pre1 overview without hitboxes.png.png     PNG File 2012-11-09_20.55.59.png     PNG File 2013-02-13_07.38.35.png     PNG File 2013-03-23_17.35.25.png     PNG File 2013-03-23_17.35.32.png     PNG File 2014-03-10_17.41.09.png     PNG File babyheads-14w33c.png     PNG File babyheads-14w34d.png     JPEG File babyzombie skullhead bug.jpg    
Issue Links:
Duplicate
is duplicated by MC-9846 Baby zombie hitbox too high. Affects ... Resolved
is duplicated by MC-22588 Baby Zombies have wrong hitbox Resolved
is duplicated by MC-25509 Hitbox of the infected baby villager ... Resolved
is duplicated by MC-26296 Baby Zombie Glitch Resolved
is duplicated by MC-26842 Baby zombies require 2-block high ope... Resolved
is duplicated by MC-30775 Baby Zombies with pumpkin in head Resolved
is duplicated by MC-38582 Baby zombies with floating pumpkin Resolved
is duplicated by MC-38616 Baby zombie pigmen can have pumpkins ... Resolved
is duplicated by MC-38627 baby zombie wereing a pupkin but is t... Resolved
is duplicated by MC-38630 Halloween pumpkin head displays above... Resolved
is duplicated by MC-39889 Baby zombies show burn animation unde... Resolved
is duplicated by MC-40219 Zombie head glitch Resolved
is duplicated by MC-42360 When Baby Zombie wears a Mobhead the ... Resolved
is duplicated by MC-49513 zombie glitch/bug Resolved
is duplicated by MC-50914 Baby zombie will not put on a custom ... Resolved
is duplicated by MC-61739 Zombies have rendering problems with ... Resolved
is duplicated by MC-63808 When wearing a monster head, it rende... Resolved
is duplicated by MC-65027 Baby Zombies' and Zombie Pigmen's hi... Resolved
is duplicated by MC-65028 If Baby Zombies wear a head, jack o'l... Resolved
is duplicated by MC-67380 Hit Boxes To Big On Baby PigZombies A... Resolved
is duplicated by MC-72220 Baby Mobs -Graphic Hitbox Issue Resolved
is duplicated by MC-74050 Baby Zombies Hitboxes are the same si... Resolved
is duplicated by MC-78306 Baby Zombie Hitboxes Are Wrong Resolved
is duplicated by MC-83377 Levitation Effect bug Resolved
is duplicated by MC-3807 Bug zombies babys Resolved
Relates
relates to MC-258237 Heads and skulls are misaligned with ... Open
relates to MC-268636 Heads and skulls are misaligned with ... Open
relates to MC-142768 Mobs can suffocate below blocks, if t... Resolved
CHK:
Confirmation Status: Confirmed

 Description   

When you make a custom head in minecraft using Seth Blings filters and make a spawner that has the head on, specifically a baby mob the head floats above the head.



 Comments   
Comment by Pete Frisky [ 24/Aug/15 ]

Done, MC-87219

Comment by [Mod] redstonehelper [ 24/Aug/15 ]

Pete Frisky: Since most of this bug is fixed, please create a new ticket for baby villager zombies.

Comment by Pete Frisky [ 24/Aug/15 ]

Still effects 15w35b, it's the first thing I check in snapshots. Test it with baby villagers zombies if you want to see the big issue.
Besides even with normal baby villagers it is still offset when the baby zombie looks down the zombie face clips through.

Comment by tom noim [ 24/Aug/15 ]

confirmed 15w34d

Comment by Pete Frisky [ 31/Jul/15 ]

Still confirmed in 15w31c

Comment by Pete Frisky [ 24/Dec/14 ]

@Sonicwave The floating heads are not fixed for 1.8.2-pre1. Baby zombie villagers have a mounted head at 2 high level. Normal baby zombies mounted head sits slightly offset high, but is very noticeable if the baby zombie is looking down at you as the zombie face offsets through the mounted head. When looking up the mounted head becomes more offset upward. That is why the hit boxes are still 2 high. There is a picture of the 14w33c snapshot, the only time the baby heads where at correct level.

Comment by Roadsguy [ 24/Dec/14 ]

So the hitbox issue was broken again for 1.8? Pretty sure that at least was fixed in 1.7...

Comment by [Mod] Sonicwave [ 24/Dec/14 ]

Confirmed for 1.8.2-pre1 (floating mob heads are fixed, but the hitbox is still 2 blocks high).

Comment by yut951121 [ 23/Dec/14 ]

Because of this, baby zombies occasionally suffocate when jumping and players can attack them from 2 blocks above even if there's block between.

Comment by [Mod] Sonicwave [ 30/Nov/14 ]

Confirmed for 1.8.1.

Comment by Dylan Beswick [ 07/Oct/14 ]

The filter does not cause this. It is caused by the game not detecting that certian mobs are babies and placing the head where a normal zombie/standing mob's head would be

Comment by Diego Araujo [ 29/Aug/14 ]

Confirmed For Pre Release 3

Comment by [Mod] redstonehelper [ 24/Aug/14 ]

Attached overview screenshot for 1.8-pre1:

  • All hitboxes are still wrong
  • Helmets are displayed properly on all baby zombies/zombie pigmen
  • Skulls are displayed wrongly for baby villager zombies/zombie pigmen
  • Blocks are only displayed right for baby zombies
Comment by Pete Frisky [ 22/Aug/14 ]

Still broken in 1.8 pre-release. Any chance mod can put fixed version as 14w33c even if it is broken again for pre-release?
You were so close.

Comment by Pete Frisky [ 21/Aug/14 ]

This issue was fixed and last working in the 14w33c snapshot, now broken slightly again in the 14w34d snapshot. Baby zombie villagers, player head hovers above again. Baby zombie, player head is slightly high just showing Zombie head/chin. PigZombie baby is same as normal zombie baby. Will add pics.

Comment by Pete Frisky [ 29/Jul/14 ]

This still affects currents snapshot 14w30c
Unless of course this is being left as a feature for Halloween to see pumpkins floating above baby zombies? Every other day of the year it's just problematic to customize baby zombies, pigmen and villagers.

Comment by Roadsguy [ 03/Jun/14 ]

@Pete: So it's like how the client thinks XP orbs can go over slabs, but the server doesn't, and you get "fake" XP orbs that repeatedly hop back to where they should be?

And yes, I knew the hitbox was fixed to that they're one block high. I was wondering if they had also fixed the issue with the worn blocks, which apparently they haven't.

Comment by Pete Frisky [ 03/Jun/14 ]

@Roadsguy Blocks still float and hit box changed in the way that allows them to pass through 1 high holes but odd things happen graphically when you try shooting arrows at a floating head or block. Arrows look like they bounce off the floating head, appear in one location then disappear and reappear in another location along the arrows previous trajectory.

Comment by Roadsguy [ 02/Jun/14 ]

The hitbox was fixed in 1.7, right? Do worn blocks still float?

Comment by Itouch2 [ 25/May/14 ]

Confirmed for 14w21b.

Comment by Itouch2 [ 07/May/14 ]

Confirmed for 14w18b.

Comment by Itouch2 [ 26/Apr/14 ]

Confirmed for 14w17a

Comment by Itouch2 [ 15/Mar/14 ]

Confirmed for 14w11b

Comment by Itouch2 [ 10/Mar/14 ]

Still a concern in 1.7.5 and 14w10c

Comment by Pete Frisky [ 05/Feb/14 ]

Pumpkins and player/mob heads still hover over baby zombies in 14w05b.
Also of note: when shooting arrows at the floating mob head the arrows bounce off the head.

Comment by Djfe [ 03/Feb/14 ]

example code that proves that the bug is still existent:
/summon Zombie ~1 ~0 ~1 {IsBaby:1,Equipment:[

{id:268}

,

{id:301}

,

{id:300}

,

{id:299}

,

{id:397}

]}
id:397 is the skullhead
the other armor parts (leather) are only there because I'm not too familiar with data tags (was an example code to spawn mobs with armor on and I have only modified it)

EDIT: sorry for the formatting (the code was in one line, but JIRA uses some of the characters to format the text differently...)
the screenshot above (babyzombie skullhead bug.jpg) has been made with the latest snapshot: 14w05b

Comment by WolfieMario [ 01/Dec/13 ]

Confirmed in 13w48b.

Comment by David Harmon [ 31/Oct/13 ]

Verified in 1.7.2, met a baby zombie with his pumpkin floating well above him.

Gerrard: I am totally not complaining about baby zombies having a full-sized hitbox. Those things are dangerous enough anyway due to their speed and sometimes evasiveness.

Comment by Kyle [ 13/Jul/13 ]

just encountered this in 1.6.2, took some screenshots, but its already been reported so i wont bother with them.

Comment by WolfieMario [ 11/Jul/13 ]

Confirmed for 1.6.2. This has become more of an issue now that baby zombies and pigmen are a natural spawn - they can also pick up and wear pumpkins, but the pumpkin will render incorrectly like all other blocks/heads.

Also, I can confirm that you are able to punch/shoot baby zombies/pigmen by aiming an entire meter above them, as per the "baby zombie hitbox too high" in the ticket's title.

Comment by [Mod] Ezekiel (ezfe) [ 10/Jul/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Pete Frisky [ 30/Jun/13 ]

Still an issue in 1.6.1 pre-release.

Comment by Anon Ymus [ 23/Mar/13 ]

Confirmed in 1.5.1.

Comment by Howzieky [ 15/Feb/13 ]

Vote this up so they can fix it!!!

Comment by Howzieky [ 13/Feb/13 ]

Another picture

Comment by Pete Frisky [ 14/Jan/13 ]

I understand normal blocks used as heads on baby zombies float at normal head height. But if player heads and mob heads are wearable masks then baby zombies should have these object render at correct height as the helmets do, I mean if Mojang doesn't mind.

Comment by WolfieMario [ 07/Jan/13 ]

Confirmed; this applies to any baby zombie, zombie villager, or zombie pigman, regardless of how it was created. This can be achieved in survival by throwing a wither skeleton skull at certain baby zombified villagers (not all have the ability to pick it up).

Comment by Alexander Ryan [ 10/Nov/12 ]

It's definitely not just Sethbling's filters, and (as of 1.4.2 but I highly doubt this was ninja patched in 1.4.4) the issue also affects giving the tiny zombies or zombie pigmen babies a blockhead. It doesn't scale. Helmets scale correctly, but blocks and player heads do not.

Comment by [Mod] CubeTheThird [ 10/Nov/12 ]

So are you just saying that head's are not positioned correctly on baby mobs? Or does this only occur when you use this filter?

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