[MC-2577] Spawnable area increases with spawn-protection area increase Created: 09/Nov/12  Updated: 08/Feb/13  Resolved: 09/Nov/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2
Fix Version/s: Minecraft 1.4.2

Type: Bug
Reporter: Glitch Matrix Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: None
Environment:

official minecraft_server.jar


CHK:
Confirmation Status: Unconfirmed
Game Mode: Survival

 Description   

On a multiplayer server when increasing the protected spawn area in the server.properties file with the spawn-protection= variable the player-spawnable area increases as well.

For example: With a spawn point at x:0, z:0, I set the spawn-protecion value to 255, which gives a 511x511 protected area. Instead of respawning near 0,0 a player can spawn all the way toward the edge near 200,200.

This makes it very difficult to set up a nice spawning area for a multiplayer server, as someone could end up spawning on the roof of a house or tower, with no way to go but a deadly fall down.

I propose that the spawnable area remain constant (currently 20x20) despite the increase in size of protected area, or that another variable be added to server.properties to specify the spawnable radius in addition to the protected radius.



 Comments   
Comment by [Mod] CubeTheThird [ 09/Nov/12 ]

Unfortunately this is a feature request, and not a bug. It should be posted on the MC forums instead, here: http://goo.gl/7qGlN.

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