[MC-2559] Squids taking damage while in water Created: 08/Nov/12 Updated: 14/Aug/14 Resolved: 14/Aug/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.4, Minecraft 1.4.5, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w03a, Snapshot 13w05b, Minecraft 1.5, Snapshot 13w16a, Snapshot 13w19a, Minecraft 1.7.5, Minecraft 14w10c, Minecraft 14w11b |
| Fix Version/s: | Snapshot 13w24a, Minecraft 14w33a |
| Type: | Bug | ||
| Reporter: | spencer Gurnee | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 16 |
| Labels: | None | ||
| Environment: |
Windows 7 java 64bit |
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| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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I was playing single player and the squid in the ocean were just taking damage randomly. to reproduce just go to the ocean and watch some squids and then they will just start to die. |
| Comments |
| Comment by Anon Ymus [ 14/Aug/14 ] |
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Okay, resolving for now. |
| Comment by qmagnet [ 14/Aug/14 ] |
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I'm claiming this bug fixed as of 14w33a unless others confirm it still exists in new snapshots. |
| Comment by qmagnet [ 13/Aug/14 ] |
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As of 14w32d, |
| Comment by Tokes [ 25/Mar/14 ] |
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btw the high frequency of squid that Nathanael pointed out is a separate bug and is because of the huge area available for spawning when the player is near an ocean. It hits the cap quick but just for a second it's past the cap but doesn't realize it. The huge area allows the squid to go miles past the cap in that second. |
| Comment by PTR_91 [ 10/Mar/14 ] |
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Still occurs in 14w10c. |
| Comment by PTR_91 [ 20/Feb/14 ] |
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Still occurs in 14w08a. :\ |
| Comment by Dylan Rivers [ 12/May/13 ] |
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I get this all the time, and my base is in the middle of the water |
| Comment by Michael Plantz [ 12/May/13 ] |
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I started a new world with 13w16a and there was a huge school of squid in front of me. All were dying immediately. |
| Comment by Stephan Manhalter [ 21/Apr/13 ] |
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Still valid for 13w16a. Caleb F's solution might be the most efficient, since squids won't be able to jump out of water on their own anyway (and squidfarms where they need to drop out of water would still work) But just like the hostile mob AI was updated there might be an update for neutral/friendly mob AI sometime so they actively avoid dangers (except some other influence, like hunting/following the player has higher priority) |
| Comment by Caleb F [ 25/Jan/13 ] |
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Perhaps if squids were programmed to drown when not touching any water, instead of touching any air. that way, squids on the surface would still be touching water and would not die randomly |
| Comment by PlNG [ 07/Jan/13 ] |
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Confirming for 1.4.6. Large Shallow pools such as those found on plains large biomes seem to be a killing field for these poor creatures. But hey, free ink sacs with no effort for me. |
| Comment by nate_dawww [ 20/Dec/12 ] |
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The solution is for squid to never spawn at or near the surface of water, and to modify their AI so they never want to go there. Squid AI seems especially incomplete compared to other mobs. (I also believe that squid spawn density/frequency is too high, but that's another issue.) |
| Comment by Liam Fallon [ 26/Nov/12 ] |
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I think a possible solution would be having a "drowning" time above water like players and mobs have under water. |
| Comment by ANBO Motohiko [ 26/Nov/12 ] |
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I agree. Friendly Mobs' AI is poor. They don't avoid danger thing like lava, cactus. |
| Comment by Anon Ymus [ 23/Nov/12 ] |
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I think this may be a combination of suffocation in air and mobs saving poorly. The squid may be saved slightly off its true position and so is suffocating in the air. |
| Comment by Mathias Kalb [ 23/Nov/12 ] |
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Affects also version 1.4.5 and also game mode "Survival" I found some ink sacs in lakes. |
| Comment by Jonathan Haas [ 18/Nov/12 ] |
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Squids should fall/sink down when they are above the water surface or even flying. |
| Comment by Microbugs [ 18/Nov/12 ] |
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Confirmed, v. 1.4.4 |
| Comment by nathan Dukes (Inactive) [ 10/Nov/12 ] |
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its because the squids head is poking out of the water (hes bobbing on top of it) wich is considered being out of the water. |
| Comment by Paulquappe [ 09/Nov/12 ] |
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one of the bugs fixed from 1.4.3 to 1.4.4 was squids taking no damage when they are outside whater (breathing air instead of water). maybe your issue is related to this? |
| Comment by Kumasasa [ 08/Nov/12 ] |
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Sharks ? |