[MC-2545] Persistent Chunk error / Corrupted world / Wrong location spam Created: 08/Nov/12 Updated: 05/Sep/24 Resolved: 05/Sep/24 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.4, Minecraft 1.4.5, Snapshot 12w50b, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w05b, Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c, Snapshot 13w10a, Snapshot 13w10b, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18b, Snapshot 13w18c, Snapshot 13w21b, Snapshot 13w22a, Minecraft 1.6.2, Minecraft 13w36a, Minecraft 13w36b, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 1.7.4, Minecraft 1.7.5, Minecraft 1.7.8, Minecraft 1.7.9, Minecraft 14w28b, Minecraft 14w29b, Minecraft 14w30c, Minecraft 14w32b, Minecraft 1.8, Minecraft 1.8.1, Minecraft 1.8.7, Minecraft 1.9.1, Minecraft 1.9.2, Minecraft 1.10.2, 1.14.4, 21w08b, 21w11a |
| Fix Version/s: | Minecraft 1.8.1-pre1 |
| Type: | Bug | ||
| Reporter: | Greg Richardson | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 71 |
| Labels: | hole, rendering, void, world | ||
| Environment: |
Windows 8 (Windows 7 compatibility mode) |
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| Attachments: |
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| Issue Links: |
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| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Chunk loading
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| Mojang Priority: | Important | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Area: | Platform | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Chunk error in my single player world, is not fixable with a relog at all. World was generated in 1.4.2, and has been played through to 1.4.4 pre but only since 1.4.4 pre has the chunk error happened. |
| Comments |
| Comment by Ceresjanin123 [ 05/Sep/24 ] |
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I can confirm this issue has been fixed in 1.8.1 pre1. This permament chunk error that this report is about is indeed fixed. You can see it by downloading the world from If you load the world in 1.8.1 the chunk errors and log spam is gone TLDR; This is fixed the issue should be closed |
| Comment by [Mod] ampolive [ 11/Aug/23 ] |
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OCA3P Your screenshots show an issue with Bedrock Edition. Please head to the MCPE project instead, this project is for Java Edition only. |
| Comment by OCA3P [ 10/Aug/23 ] |
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| Comment by Ceresjanin123 [ 20/Oct/21 ] |
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This no longer occurs. Some people mistake chunks loading slowly for chunk errors and "confirm" this bug is still present while it is not. |
| Comment by corey manlen [ 19/Feb/21 ] |
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happenend to me in 21w07a |
| Comment by [Mojang] Adrian Östergård [ 14/Feb/20 ] |
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Is this still an issue in 1.15.2 or later? If it's still an issue, please provide repro steps or attach a world where the issue happens. |
| Comment by Richard Langlo [ 21/Jan/20 ] |
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This happened to me also. I assume there is no fix for this? Big black hole going through the world. I have logged out/in. I have traveled to the nether and back. When I jump into the hole, I will fall through the world and die. Since my house is partly in the hole, I have made my water elevator flow into the hole. I was able to travel down and into my mineshaft that is also affected. Playing bedrock edition, windows 10. V1.14.1. |
| Comment by carpet0928 [ 04/Oct/18 ] |
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I think this issue was already confirmed for 1.13.1 per duplicate |
| Comment by [Mod] Asteraoth [ 03/Oct/18 ] |
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Is this still an issue in Minecraft 1.13.1? |
| Comment by Matthew [ 25/Jun/18 ] |
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Does this still affect the current versions of Minecraft? (1.12.2, 1.13-pre3). If so, please update the ticket accordingly. |
| Comment by Jessica Kathryn Olson [ 15/Apr/17 ] |
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this just happened to me except a little bit later i found part of the chunk that had been taken out, most of it. it was a separate area of my world... |
| Comment by CDES4 (Inactive) [ 20/Oct/16 ] |
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Cool. |
| Comment by SunCat [ 20/Oct/16 ] |
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Fix Version(s) list contains versions in which they attempted to fix the issue. |
| Comment by CDES4 (Inactive) [ 20/Oct/16 ] |
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Change Required |
| Comment by null (Inactive) [ 27/Jul/16 ] |
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Appears to still be in 1.10.2. I went to the chunk error in 2012-11-08_20.27.32.png [18:37:32] [Server thread/INFO]: Starting integrated minecraft server version 1.10.2 [18:37:32] [Server thread/INFO]: Generating keypair [18:37:32] [Server thread/INFO]: Preparing start region for level 0 [18:37:33] [Server thread/ERROR]: Chunk file at -11,12 is in the wrong location; relocating. (Expected -11, 12, got -6, 13) [18:37:33] [Server thread/WARN]: Wrong location! (-6, 13) should be (-11, 12), zd['Skeleton'/37, l='LP server', x=-85.22, y=65.00, z=216.65] [18:37:33] [Server thread/WARN]: Wrong location! (-6, 13) should be (-11, 12), zd['Skeleton'/38, l='LP server', x=-86.51, y=64.00, z=213.31] [18:37:33] [Server thread/WARN]: Wrong location! (-6, 13) should be (-11, 12), zd['Skeleton'/39, l='LP server', x=-87.89, y=64.00, z=213.88] [18:37:33] [Server thread/WARN]: Wrong location! (-6, 13) should be (-11, 12), zg['Spider'/40, l='LP server', x=-86.67, y=65.00, z=216.24] [18:37:33] [Server thread/WARN]: Tried to add entity Skeleton but it was marked as removed already [18:37:33] [Server thread/WARN]: Tried to add entity Skeleton but it was marked as removed already [18:37:33] [Server thread/WARN]: Tried to add entity Skeleton but it was marked as removed already [18:37:33] [Server thread/WARN]: Tried to add entity Spider but it was marked as removed already [18:37:33] [Server thread/INFO]: Preparing spawn area: 62% [18:37:33] [Server thread/INFO]: Changing view distance to 16, from 10 [18:37:34] [Server thread/INFO]: __null[local:E:28b6d04d] logged in with entity id 249 at (-83.05588815617669, 65.24918707874468, 248.28641046637858) [18:37:34] [Server thread/INFO]: __null has joined the game |
| Comment by user-f2760 (Inactive) [ 03/Apr/16 ] |
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I just had this in my world [12:58:48] [Server thread/WARN]: Wrong location! (14, 33) should be (12, 30), xq ['Lightning'/104, l='Luigi's Mansion', x=227,50, y=54,00, z=532,50] now I know what happens to my custom lightning reopened and updated the affected versions |
| Comment by Lewis Holmes [ 01/Aug/15 ] |
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Not fixed. |
| Comment by a [ 23/Jun/15 ] |
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This ticket has an awful description, yet somehow it's been used as the main link for a ton of other tickets. It's been used as a dumping ground for any report that is related to chunk errors. However, I doubt ALL those dupe tickets are actually reporting the same issue. I recently had a world that was created fresh in 1.8.7 load (after a couple save and quits) with a couple missing chunks. It was impossible to walk into the empty pit. Reloading the chunks with F3+A did not work. Exiting the world and opening it again restored the chunks to their proper state. I'm adding a screenshot and relevant log info anyway... [16:05:46] [Server thread/INFO]: PLAYER joined the game [16:05:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2282ms behind, skipping 45 tick(s) [16:05:49] [Client thread/FATAL]: Error executing task java.util.concurrent.ExecutionException: java.util.ConcurrentModificationException at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_45] at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_45] at g.a(SourceFile:61) [1.8.7.jar:?] at ave.av(SourceFile:880) [1.8.7.jar:?] at ave.a(SourceFile:325) [1.8.7.jar:?] at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.7.jar:?] Caused by: java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429) ~[?:1.8.0_45] at java.util.HashMap$KeyIterator.next(HashMap.java:1453) ~[?:1.8.0_45] at ne.<init>(SourceFile:23) ~[1.8.7.jar:?] at amy.<init>(SourceFile:80) ~[1.8.7.jar:?] at bcz.c(SourceFile:50) ~[1.8.7.jar:?] at bdb.b(SourceFile:135) ~[1.8.7.jar:?] at bcy.a(SourceFile:890) ~[1.8.7.jar:?] at gp.a(SourceFile:81) ~[1.8.7.jar:?] at gp.a(SourceFile:10) ~[1.8.7.jar:?] at fh$1.run(SourceFile:13) ~[1.8.7.jar:?] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_45] at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_45] at g.a(SourceFile:60) ~[1.8.7.jar:?] ... 3 more |
| Comment by Kyle Bartush [ 09/May/15 ] |
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Can not reproduce in minecraft 1.8 or 1.8.1 |
| Comment by Dan Midgett [ 23/Apr/15 ] |
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Come on Mojang! Fix this issue already! This really messes up player's saves when it happens. You know why this happens right? It is because minecraft has a real-time autosaving feature. It's saving all the time. If anything interferes or interrupts that process in midsave then you get a corrupted chunk from saving. But there is a solution to real-time saving errors! It's the same solution as the one for handling noise corruption in cell phone transmissions, namely: REDUNDANCY. When you try to save over a perfectly good old save for a chunk DON'T overwrite it directly. Instead back up the working old save for that chunk. Hold onto these backups for about 5 minutes backwards. Then, if the game detects a missing/relocated/corrupt chunk replace it with the most recent backup and inform the player a chunk error has been detected and it was restored from a backup. This is the smart way to do it. It would mean that you don't need to back up your whole game, just carry backups for a few minutes in the past and only for the chunks that have been recently updated. This wouldn't even up file-sizes much. When you log out and close the game permanently only carry the latest backup so the game can run a check for errors when you log back in and restore if it detects this problem. Since you usually only have made changes to a few chunks in the minute before you logged out this would not increase file-sizes nearly as much as even a single backup of the whole save. They back up level.dat so they really should do the same for recently updated chunks. |
| Comment by Christa Lunn [ 27/Jan/15 ] |
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My server running 1.8.1 just got hit by this today, console spam with: 27.01 00:57:17 [Server] Server thread/ERROR Chunk file at 108,151 is in the wrong location; relocating. (Expected 108, 151, got 100, 149) |
| Comment by Dlawso the Really Lucky Rabbit [ 17/Dec/14 ] |
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Cannot reproduce with a fresh world created in 1.8.1. If you're still experiencing this issue, then the whole world might be corrupted. |
| Comment by Jason D. Stubbings [ 17/Dec/14 ] |
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Agreed - still an issue in 1.8.1 - see |
| Comment by Marcus [ 04/Dec/14 ] |
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same happens to me |
| Comment by Jasper van den Berg [ 29/Nov/14 ] |
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Still occurs in 1.8.1!!! |
| Comment by Marcono1234 [ 22/Nov/14 ] |
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Maybe still occurs in 1.8.1-pre5 (according to |
| Comment by Lucas Ignacio Morrison Osorio [ 05/Oct/14 ] |
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well this got fixed on 1.8.x, not released yet. |
| Comment by Luciano Silvestri [ 22/Sep/14 ] |
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the bug still occurs in 1.8 |
| Comment by Louis Poeker [ 18/Sep/14 ] |
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MCedit is helpful and to recommend.
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| Comment by Louis Poeker [ 16/Sep/14 ] |
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same for v1.8 staying some time next to it results in "not be able to interact anymore with anything, so i can't dig/mine anymore |
| Comment by Stephen R Hudson [ 24/Aug/14 ] |
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Still happening in pre-1 |
| Comment by Ezio [ 06/Aug/14 ] |
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Still happening in 14w31a |
| Comment by Daniel Toro [ 06/Aug/14 ] |
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Just happened to me on version 1,7.10. I jumped in the hole died by drowning, re spawned, but the error persisted tried minning around the hole but no blocks would generate, no mobs either. Finally the world won´t load anymore. |
| Comment by Stephen R Hudson [ 29/Jul/14 ] |
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Persistant errors in a newly created 14w30c vanilla world. |
| Comment by John [ 27/Jul/14 ] |
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i get this issue in 14w30c but i dont crash or get permenet chunk errors |
| Comment by Fredrik [ 25/Jul/14 ] |
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Log from 14w30c, where the server seems to run fine but console log gets a lot of these: [17:43:39] [Server thread/WARN]: Wrong location! (-9, -27) should be (-9, -28), abo['Cow'/3846968, l='world', x=-136,14, y=64,00, z=-430,88] |
| Comment by Juan Gaspar Garcia [ 16/Jul/14 ] |
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still in 14w29b |
| Comment by Juan Gaspar Garcia [ 11/Jul/14 ] |
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still in 14w28b... |
| Comment by NekoJonez [ 01/Jun/14 ] |
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I have seen this issue for the latest snapshots. I was playing Legendary by Vechs and the orange wool area had a whole chunk missing. |
| Comment by Stephen R Hudson [ 31/May/14 ] |
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Also getting this problem in 1.7.9, resolution involves either reverting to a backup copy and pasting changes via mcedit (or just re-doing the work) or deleting the chunk from the current world and pasting in construction from a backup. Without deleting the chunk using MCEdit, it generates continual errors as players or mobs attempt to move into the bad chunk. When it reported: Chunk file at 4,7 is in the wrong location; relocating. (Expected 4, 7, got 11, 15) it actually was 4,7 and should have been kept at 4,7, not relocated! This has happened a number of times now, very annoying and requiring many hours of rework to resolve. |
| Comment by Colleen Tefel [ 31/May/14 ] |
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Resolved? But the hole is still there and the glitch is spreading. In that biome mine carts wont go on powered track, pressure plates don't work, chests have very delayed opening and I can't build anything because I get stuck in a sort of time warp. It started with one small area now my whole village biome is ruined and I'm concerned it's going to spread even further if I continue to play. Is my whole world of almost a years worth of intensive work destroyed? |
| Comment by Itouch2 [ 14/May/14 ] |
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Confirmed for 1.7.9. ( |
| Comment by Anthony Martin [ 03/Apr/14 ] |
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I noticed that the server will call Thread.dumpStack() every time it reports "Wrong Location!" which is very expensive (much lag inducing). If would be nice if Mojang would call logger.isDebuggingEnabled() (or whatever they use) before arbitrarily calling Thread.dumpStack(). |
| Comment by Charlotte Buff [ 18/Dec/13 ] |
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This never occured to me before, but since 1.7.4 it is happening constanly. Some corrupted chunks are fully non-solid, others experience the "stuck in invisible block" effect described further above. Most chunks luckily reload properly after logging out and back in or changing render distance multiple times, but one chunk in one particular world fails to load under any circumstances. |
| Comment by ZaCloud [ 18/Dec/13 ] |
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For some reason, I'm really not sure this issue and Thanks. |
| Comment by secret_online [ 09/Dec/13 ] |
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Observed on a vanilla server I run on both the snapshots leading up to 1.7, and 1.7.2 realease. |
| Comment by Anthony Martin [ 07/Dec/13 ] |
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I also observed this in 1.7.3 pre-release. |
| Comment by Grzegorz Bubniak [ 07/Dec/13 ] |
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I think I have this bug in 1.7.3 prerelease Not rendered chunk appeared in my singleplayer survival game. I can't enter the chunk. It causes severe lag. After a minute or so of gameplay FPS starts dropping, game starts to lag and usage of processor increases drastically for java process (the launcher). [18:01:51 INFO]: Client> java.lang.Exception: Stack trace [18:01:51 INFO]: Client> at java.lang.Thread.dumpStack(Unknown Source) [18:01:51 INFO]: Client> at aoo.a(SourceFile:572) [18:01:51 INFO]: Client> at afs.a(SourceFile:1392) [18:01:51 INFO]: Client> at mm.a(SourceFile:480) [18:01:51 INFO]: Client> at afs.g(SourceFile:1346) [18:01:51 INFO]: Client> at afs.h(SourceFile:1253) [18:01:51 INFO]: Client> at mm.h(SourceFile:365) [18:01:51 INFO]: Client> at net.minecraft.server.MinecraftServer.u(SourceFile:510) [18:01:51 INFO]: Client> at net.minecraft.server.MinecraftServer.t(SourceFile:440) [18:01:51 INFO]: Client> at btk.t(SourceFile:117) [18:01:51 INFO]: Client> at net.minecraft.server.MinecraftServer.run(SourceFile:357) [18:01:51 INFO]: Client> at lb.run(SourceFile:616) [18:01:51 INFO]: Client> [18:01:51] [Server thread/ERROR]: Wrong location! xc['Skeleton'/31301, l='survival_test_startu', x=170,50, y=14,00, z=452,50] The coords given in the last line match the problematic chunk, thus I think mobs spawned in the chunk or mobs trying to enter the chunk cause the lag. Environment: Win 8.1 (x64), Java 7 update 45 (64-bit), i7-4770 3,4GHz, 16GB RAM, GTX760 |
| Comment by Mark Veldhuis [ 16/Nov/13 ] |
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I think I have this problem too: -Yesterday a chunk got corrupted. from the log: |
| Comment by Anthony Martin [ 09/Nov/13 ] |
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Loading the region in MCEdit (0.1.8 build 665) and opening World Info, then clicking Repair Regions fixed the problem and now I don't have the error messages. |
| Comment by Anthony Martin [ 29/Oct/13 ] |
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Observed in 1.7.2, general release. The map was reset for this release, so everything is completely new, yet we still see these problems on occasion. Example of messages spammed to log: [09:59:02] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.27, y=28.10, z=-47280.06] [09:59:02] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.40, y=28.10, z=-47280.24] [09:59:02] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.56, y=28.10, z=-47280.45] [09:59:03] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.65, y=28.13, z=-47280.67] [09:59:03] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.67, y=28.17, z=-47280.92] [09:59:03] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.64, y=28.22, z=-47281.18] [09:59:03] [Server thread/ERROR]: Wrong location! uq['Bat'/11866, l='swim3', x=53591.56, y=28.27, z=-47281.45] Also observed in the same log: [09:58:07] [Server thread/ERROR]: Chunk file at 3349,-2956 is in the wrong location; relocating. (Expected 3349, -2956, got 3358, -2955) |
| Comment by Anthony Martin [ 20/Oct/13 ] |
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Observed all the way through latest snapshot (13w42b). I'd be nice if there was a flag in server.properties to optionally reset chunks that have this problem. |
| Comment by Slavik Mechshankin [ 20/Oct/13 ] |
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A corrupted world is when Minecraft hiccups and plops a chunk from another world to a world. Backups may help. |
| Comment by Kevin Ratcliff [ 13/Sep/13 ] |
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So there is no fix and the world has to be abandoned if not functional at normal speed? |
| Comment by Bilal Cheema [ 09/Sep/13 ] |
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This is a really strange problem in all Minecraft versions and snapshots, even the latest. The chunk is not corrupted but GET CORRUPTED by giving and taking wrong locations of chunks! I think this bug may never be fixed! I just duplicate by mistake. Issue |
| Comment by agrastiOs [ 02/Aug/13 ] |
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Same to me.Badly,I cant delete my houses ,nether portal,farm chunk.And I have way TOO old backup for it.Deleting all entities seems to fix it.But it deletes my farm animals,and villagers.Maybe to copy entities and paste?For me minecraft freezes on building terrain,and in output-server.log there's a error;2013-07-31 22:59:25 [SERVER] [INFO] Starting integrated minecraft server version 1.6.2 2013-07-31 22:59:25 [SERVER] [INFO] Generating keypair 2013-07-31 22:59:25 [SERVER] [INFO] Preparing start region for level 0 2013-07-31 22:59:26 [SERVER] [INFO] Preparing spawn area: 0% 2013-07-31 22:59:27 [SERVER] [INFO] Preparing spawn area: 38% 2013-07-31 22:59:28 [SERVER] [SEVERE] Chunk file at 19,41 is in the wrong location; relocating. (Expected 19, 41, got 20, 41) 2013-07-31 22:59:28 [SERVER] [SEVERE] Wrong location! rn['Bat'/34676, l='Rauliux Villager', x=314,75, y=28,10, z=665,75] 2013-07-31 22:59:28 [SERVER] [SEVERE] Wrong location! rn['Bat'/34677, l='Rauliux Villager', x=314,75, y=28,10, z=665,75];and there's spamming much of that line. |
| Comment by Dranitsin Roman [ 15/Jul/13 ] |
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Happened in 1.6.2 on my server, yup not fixable =3 |
| Comment by Tails [ 20/Jun/13 ] |
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@Nico No it does not, hence persistant. The chunk is corrupt and to fix it either MCEdit it out or use a backup. |
| Comment by Nico [ 20/Jun/13 ] |
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Even though i only had this in multiplayer, if my computer has low internet connection |
| Comment by Nico [ 20/Jun/13 ] |
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This can usually be fixed with F3+A , it reloads all loaded chunks |
| Comment by John Distler [ 05/Jun/13 ] |
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Confirmed in 13w22a |
| Comment by Puff Dubby [ 20/Apr/13 ] |
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I keep having this issue over and over on countless worlds. The only "fix" i can find is to figure out which region file that chunk lives in and delete it so the whole area re-generates. I have yet to figure out how to "fix" it that doesnt involve losing any progress in that region. |
| Comment by Alex B [ 18/Apr/13 ] |
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This happened to me, and i jump down into the "hole"and i fall to about 2-3 blocks from the level it started on at ground, y- coord is 60, and when i disable flymode i fall at around half the speed of normal falls, and i cant place anything inside the chunk zone. Multiplayer chunk cache, if this has anything to do with it, is 439 |
| Comment by SBarger [ 02/Apr/13 ] |
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This has been happening more frequently. Is there any way to reload the chunks? |
| Comment by Julian [ 06/Mar/13 ] |
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This same happened to me! I wish I knew how to fix it! |
| Comment by jacob eggebeen [ 01/Mar/13 ] |
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how do you fix it? |
| Comment by Ratty [ 18/Feb/13 ] |
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I get this all the time now at the origin chunk, or the chunk the starts at 0X/0Z coordinates. It was in 1.4.6 and 1.4.7, if I fly away and back, it gets filled in, so its a server sync issue. Relogging does fix it, so this is a different bug than the one I reported, but my bug got merged into this as a duplicate, so here I am. |
| Comment by Tails [ 05/Feb/13 ] |
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Just happend to me on my test world in 13w05b. The corrupted chunk started to mass spawn zombies, so I can confirm |
| Comment by Ryan Andrew [ 21/Jan/13 ] |
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Is this glitch on mac or windows? (or both?) |
| Comment by K L [ 21/Jan/13 ] |
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I have the same problem. |
| Comment by ahmed hmair [ 02/Jan/13 ] |
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I have the same problem , the world looks ok when you open it in MC edit , editing the corrupt area with MC edit doesn't change anything , the weird thing that even after recreating the world the problem is still there , i think we just have to build around the corrupt area |
| Comment by Chalmes (Jon) [ 12/Nov/12 ] |
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Probably. But i've used MCEdit on a couple of occasions. Maybe give it a go, see how it goes. |
| Comment by Greg Richardson [ 09/Nov/12 ] |
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Damn it. I had loads of progress from between world_before bug to world_144pre. Is there any way I can fix this short term (i.e with MC edit?) |
| Comment by Chalmes (Jon) [ 08/Nov/12 ] |
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It seems to be a corrupted save. Try downloading the provided world and see if you can also reproduce it. |
| Comment by Antonio Liberato [ 08/Nov/12 ] |
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Cant this just be your computers preformance? |
| Comment by Chalmes (Jon) [ 08/Nov/12 ] |
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world_before bug as per second screenshot (no chunk error) |
| Comment by Greg Richardson [ 08/Nov/12 ] |
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Wait is the chunk error there on the world named "world_before bug"? i cant check right now because I'm away from my desktop |
| Comment by Chalmes (Jon) [ 08/Nov/12 ] |
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Loaded world world_144pre and got attached screenshot. It seems the trees etc are still there as you can get stuck on them with that glitchy "stuck in an invisible block" thing. |
| Comment by Greg Richardson [ 08/Nov/12 ] |
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World save (renamed) |
| Comment by Mustek [ 08/Nov/12 ] |
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Can you upload your world, so the devs can eventually look at it? |
| Comment by Greg Richardson [ 08/Nov/12 ] |
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Can't jump in it and cannot throw entities into it either. Its like an 'Invisible wall' |
| Comment by Mustek [ 08/Nov/12 ] |
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Can you jump in it and fall, or does it make you glitch out? |