[MC-2450] Server consoles will usually output SocketExceptions. Created: 07/Nov/12 Updated: 06/May/15 Resolved: 07/Nov/12 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.3 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tom Lee | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | chat, exception, messages, server, stack, trace | ||
| Environment: |
Windows 7 x64, Java 7 64-bit, 2GB RAM |
||
| Attachments: |
|
||||||||
| Issue Links: |
|
||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Description |
|
What I am expecting: I'm expecting myself to look at the messages players had been chatting about. Nothing more than chit-chats and some messages notifying me who disconnected and who joined. What I see at the moment: I would usually get tons and tons of SocketExceptions and a few "disconnect.genericReason" messages along with player messages and chit-chat. Actually, the SocketExceptions took up more space in the console than the individual player messages seen. How to reliably reproduce:
A picture has been attached. Consider what tons of players joining and quitting the game will do, as some of the players will just "X" out the game, outputting many SocketException instances. |