[MC-2384] Placable Items Created: 06/Nov/12 Updated: 03/May/15 Resolved: 07/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.3 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Brandonn Richmond | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Description |
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NEW: OLD: In 1.4.3 Heads were coded to keep the owner tag data. It would be nice if the same applied to enchantment data and custom name data. I have a map with player heads and custom names, if you place the head then pick it up again it retains the owner tag but loses the custom name. |
| Comments |
| Comment by Brandonn Richmond [ 07/Nov/12 ] |
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What about the player heads? Should those lose the custom naming data? |
| Comment by [Mojang] Grum (Erik Broes) [ 07/Nov/12 ] |
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Blocks in the world are different from items in your hand. |
| Comment by Brandonn Richmond [ 07/Nov/12 ] |
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It's called "lore" text. You'll need NBTEdit to add it to items. Visit my site: MiniCTM.com, I have some info there, you can also contact me there, or on the MC forums as "Brandonn". But let's keep this area for information about this bug. |
| Comment by Aden McKinley [ 07/Nov/12 ] |
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How do you get that text at the botton of the items? Please answer |
| Comment by Brandonn Richmond [ 07/Nov/12 ] |
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I'm mostly interested in keeping the naming data. To say "since enchanted signs are not obtainable through regular gameplay, I'm not sure this will be considered a legitimate bug" my response is: Player heads aren't obtainable through regular gameplay, but they fixed keeping the owner tag there. This fix would mostly benefit map makers and players of custom maps. Mojang is a company that understands the importance of it's community and player generated content. Check out my map Sandstone at MiniCTM.com (or just download my schematics) I've been able to do a lot of cool stuff from the small things they've changed just for map makers. |
| Comment by Carey Tilden [ 06/Nov/12 ] |
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I'm kind of ambivalent about this and interested to see how Mojang responds. I hate accidentally placing enchanted signs and losing their enchantment, but I feel that's part of the tradeoff and always has been. Beyond that, since enchanted signs are not obtainable through regular gameplay, I'm not sure this will be considered a legitimate bug. If it is, I wonder it'll get a very high priority. Though we may be surprised! |
| Comment by Sky Demon [ 06/Nov/12 ] |
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I would like this to be fixed but some maps use this as a balancing mechanic. For example super powerful signs that are amazing weapons until you accidentally place them. Perhaps making "normal" enchantments act this way. However add a method to attach tags to a block/item that are persistent when the item is placed and broken. Maybe a compound tag named "persistentData" and any tags inside it will be retained when the block is placed and will apply to the item each time it is broken. |