[MC-2376] Wolves shaking fur dry while dying Created: 06/Nov/12  Updated: 13/Mar/19  Resolved: 13/Mar/19

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.5, Minecraft 1.4.7, Minecraft 1.5, Minecraft 1.6.4, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.7, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w32b, Minecraft 16w33a, Minecraft 16w35a, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 1.12 Pre-Release 6, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.13.1, Minecraft 1.13.2, Minecraft 19w04b, Minecraft 19w05a
Fix Version/s: Minecraft 19w11a

Type: Bug
Reporter: Kraif Assignee: rockenroll4life (Josh Letellier)
Resolution: Fixed Votes: 16
Labels: animation, water, wolf

Issue Links:
Duplicate
is duplicated by MC-53936 Wolves (Both Wild and Tame, Including... Resolved
Relates
relates to MC-76416 Player can interact with dying mobs Resolved
relates to MC-105099 Slimes & Magma Cubes can still attack... Resolved
relates to MC-106291 Snow golem leaves snow trail while dying Resolved
relates to MC-109954 Saddled pigs / horses still move when... Resolved
relates to MC-114559 Lightning converts dying mobs Resolved
relates to MC-114560 Dying zombie villager converts to ali... Resolved
relates to MC-114561 Baby mobs can grow while dying Resolved
CHK:
Confirmation Status: Confirmed

 Description   

The bug

A wolf had climbed out of the water and I killed it. As it died (and fell off to the side), it performed its shaking animation for it drying off.

Code analysis

Code analysis by marcono1234 can be found in this comment.



 Comments   
Comment by Kraif [ 29/Aug/18 ]

Confirmed for 1.13.1. Please, if you don't mind, I'd like to be the reporter of this ticket, I'll update it accordingly.

Comment by [Mod] bemoty [ 12/Aug/17 ]

Can confirm for MC 1.12.1.

Comment by Marcono1234 [ 11/Jul/16 ]

Please link to this comment in the description

The following is based on a decompiled version of Minecraft 1.10 using MCP 9.30.

The following methods (or parts of them) should probably test first if the wolf is dead:

  • net.minecraft.entity.passive.EntityWolf.onUpdate()
  • net.minecraft.entity.passive.EntityWolf.getShakeAngle(float, float)
  • net.minecraft.entity.passive.EntityWolf.getInterestedAngle(float)
Comment by Krystee Sulosson [ 25/Jun/15 ]

Can confirm that this still plagues Minecraft v1.8.7. Here's a video I recorded tonight (no audio) of the bug in action, with a simple way to recreate it consistently.

https://youtu.be/5h8RZOhJ7jA

Comment by a [ 24/Jun/15 ]

Is there a special test case for this to happen? I'm not seeing anything like it in 1.8.7. Anyone with knowledge of this want to test with the latest version?

Comment by Krystee Sulosson [ 26/Sep/13 ]

Retested and confirmed in Minecraft version 1.6.4 using Launcher 1.2.5. Surprised to get an email about this after so long xD

Generated at Sun Jan 12 11:57:39 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.