| Type: | Bug | ||
| Reporter: | Alexander Hammett | Assignee: | [Mojang] Grum (Erik Broes) |
| Resolution: | Fixed | Votes: | 55 |
| Labels: | z-fighting | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Survival | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
The bugWhen digging straight down the breaking animation glitches out. It may flicker or not appear at all, but not always. How to reproduceI had better results when digging into the ground instead of building and breaking a pillar. Code analysisCode analysis by tterrag can be found in this comment. |
| Comments |
| Comment by Santiago Dailey [ 02/Aug/19 ] |
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Alright, just created one with a better video. |
| Comment by [Mod] violine1101 [ 02/Aug/19 ] |
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sdailey, the video you posted is irrelevant to the ticket posted here. Please create a new report about it. However, just like FaRo1, I cannot see anything faulty in the video, so if you create a new ticket, please point out exactly what the buggy animation is. |
| Comment by Santiago Dailey [ 02/Aug/19 ] |
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That bug requires mipmaps and a certain angle. You don't need mipmaps to have this bug appear. |
| Comment by Fabian Röling [ 02/Aug/19 ] |
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Only if it isn't described already by |
| Comment by Santiago Dailey [ 02/Aug/19 ] |
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So what you're saying is that I should make another bug report. Also |
| Comment by Fabian Röling [ 02/Aug/19 ] |
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This bug was consistent and didn't depend on movement, the animation was completely gone and it only happened downwards. |
| Comment by Santiago Dailey [ 02/Aug/19 ] |
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| Comment by Fabian Röling [ 02/Aug/19 ] |
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1. Why are you moving so much? 2. You're digging up, not down. 3. I see no buggy animation. |
| Comment by Santiago Dailey [ 02/Aug/19 ] |
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It affects 1.14.4 but not 1.13.0. |
| Comment by Santiago Dailey [ 01/Aug/19 ] |
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Yeah, I can make one. Forgot to set this issue on watch, so sorry for the late response. |
| Comment by Fabian Röling [ 29/Jul/19 ] |
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Can you make a screen recording of it with F3 open, please? And does it also happen to you in 1.13.0? |
| Comment by Santiago Dailey [ 29/Jul/19 ] |
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It is still happening in 1.14.4 GPU: NVidia Geforce GTX 1080 |
| Comment by Galaxy_2Alex [ 23/Apr/19 ] |
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Closing as Fixed. |
| Comment by TheBoy358 [ 18/Jan/19 ] |
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I have difficulty to reproduce this bug so i think it was fixed ? |
| Comment by tterrag [ 30/Nov/18 ] |
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This was fixed in 1.13-pre6 (at least my suggested code adjustment was implemented by Grum) however it still seems to affect a very small amount of players. I have a feeling this is mostly players with Intel GPUs. The second example video posted by Kumasasa shows an Intel GPU in the debug screen. So please, if you can reproduce this, give us the model of your GPU, or just post a screenshot with F3 open. |
| Comment by Drullkus [ 25/Nov/18 ] |
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Still occurring in 18w47b... |
| Comment by Pierrot Charles (Inactive) [ 30/Oct/18 ] |
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in fact it's not fixed in 18w43c sorry to have believed |
| Comment by Oval [ 30/Oct/18 ] |
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Not fixed for 18w43c. |
| Comment by Oval [ 14/Oct/18 ] |
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Confirmed for 1.13.1. |
| Comment by Pierrot Charles (Inactive) [ 01/Aug/18 ] |
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affect 18w30b |
| Comment by Kumasasa [ 26/Jul/18 ] |
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Still in 1.13, see 2018-07-26_16-24-31.mp4 |
| Comment by Matthew [ 12/Jul/18 ] |
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Do you have any evidence of this? GIF or video showing version would suffice. |
| Comment by Gamepro5 [ 10/Jul/18 ] |
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lol this bug was fixed in pre6 but has been re-added in pre7: Can confirm for pre-7 |
| Comment by Fabian Röling [ 06/Jul/18 ] |
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Sorry mate, you're too late for that joke, it's already fixed. And even if I do /execute at @e run summon ender_dragon and get a bug with it, it's still valid. |
| Comment by flarn2006 [ 06/Jul/18 ] |
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WONTFIX, bug is result of incorrect user action |
| Comment by tterrag [ 14/May/18 ] |
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The game uses this bit of rendering magic to prevent z-fighting for the breaking animation: GlStateManager.doPolygonOffset(-3.0F, -3.0F); However, this seems to be ineffective at nearly perfectly straight-on viewing angles. I think this is due to the second parameter, the constant, being too low. I tested changing this to GlStateManager.doPolygonOffset(-1.0F, -10.0F); And was not able to reproduce this bug anymore, nor could I find any new issues caused by this change. Using MCP names, this change was made in RenderGlobal.preRenderDamagedBlocks. |
| Comment by [Mod] bemoty [ 10/Aug/17 ] |
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Can confirm for MC 1.12.1. |
| Comment by Tim "timmyRS" Speckhals [ 16/Jul/17 ] |
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Can confirm for 1.12 |
| Comment by [Mod] Michael Wobst [ 01/Jan/17 ] |
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FaRoGaming no, I don't have any capturing software installed. Besides it wouldn't look any different than in the attached screenshot. |
| Comment by Fabian Röling [ 01/Jan/17 ] |
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miwob For me the breaking animation just disappears when I look exactly 90° down, it doesn't look like in your picture. Can you please make a video of it? |
| Comment by null (Inactive) [ 22/Jun/16 ] |
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Confirmed for 1.10.1. |
| Comment by Fabian Röling [ 09/Jun/16 ] |
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When I look straight up, I get a breaking animation in 1.10. Only when I look straight down it's invisible. |
| Comment by null (Inactive) [ 08/Jun/16 ] |
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Confirmed for 1.10. |
| Comment by null (Inactive) [ 07/Jun/16 ] |
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Confirmed for 1.10-pre2. |
| Comment by null (Inactive) [ 03/Jun/16 ] |
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Confirmed for 1.10-pre1. |
| Comment by null (Inactive) [ 26/May/16 ] |
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Confirmed for 16w21b. |
| Comment by null (Inactive) [ 25/May/16 ] |
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Confirmed for 16w21a. |
| Comment by null (Inactive) [ 18/May/16 ] |
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Confirmed for 16w20a. |
| Comment by MalbaCato [ 11/May/16 ] |
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Confirmed in 1.9.4 |
| Comment by null (Inactive) [ 05/May/16 ] |
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Confirmed for 1.9.3-pre3. |
| Comment by Fabian Röling [ 29/Apr/16 ] |
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Affects 1.9.3-pre2. |
| Comment by Fenhl (Max Dominik Weber) [ 04/Apr/16 ] |
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Affects 1.9.2. |
| Comment by James (inactive) [ 15/Mar/16 ] |
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Confirmed for 1.9.1-pre3. |
| Comment by Fenhl (Max Dominik Weber) [ 09/Mar/16 ] |
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Affecta 1.9.1-pre1. |
| Comment by Fenhl (Max Dominik Weber) [ 27/Feb/16 ] |
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Affects 1.9-pre4. |
| Comment by Fenhl (Max Dominik Weber) [ 25/Feb/16 ] |
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Affects 1.9-pre3. |
| Comment by Fenhl (Max Dominik Weber) [ 18/Feb/16 ] |
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Affects 1.9-pre2. |
| Comment by Fenhl (Max Dominik Weber) [ 17/Feb/16 ] |
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Affects 1.9-pre1. |
| Comment by Fenhl (Max Dominik Weber) [ 16/Feb/16 ] |
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Affects 16w07b. |
| Comment by Fenhl (Max Dominik Weber) [ 15/Feb/16 ] |
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Affects 16w07a. |
| Comment by Fenhl (Max Dominik Weber) [ 10/Feb/16 ] |
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Affects 16w06a. |
| Comment by Fenhl (Max Dominik Weber) [ 06/Feb/16 ] |
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Affects 16w05b. |
| Comment by Fenhl (Max Dominik Weber) [ 29/Jan/16 ] |
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Affects 16w04a. |
| Comment by James (inactive) [ 13/Jan/16 ] |
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Confirmed for 16w02a. |
| Comment by Fenhl (Max Dominik Weber) [ 17/Dec/15 ] |
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Affects 15w51b. |
| Comment by Fenhl (Max Dominik Weber) [ 03/Dec/15 ] |
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Affects 15w49a. |
| Comment by Fenhl (Max Dominik Weber) [ 02/Dec/15 ] |
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Affects 15w47c. |
| Comment by Swekob [ 18/Nov/15 ] |
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Affects 15w47a. Issue more likely to reproduce while sneaking. |
| Comment by Fenhl (Max Dominik Weber) [ 12/Nov/15 ] |
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Affects 15w46a. |
| Comment by Fenhl (Max Dominik Weber) [ 09/Nov/15 ] |
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Affects 15w45a. |
| Comment by Swekob [ 02/Nov/15 ] |
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Confirmed for 15w44b. The breaking animation is invisible now. |
| Comment by husky2490 [ 29/Jul/15 ] |
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Confirmed for Snapshot 15w31a, only happens when centered on the block though |
| Comment by XepherTim [ 09/May/15 ] |
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Mac Yosemite, Minecraft 1.8.4, confirmed still happening. |
| Comment by C_moneySmith [ 03/Nov/14 ] |
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confirmed for 1.8 |
| Comment by Tintti214 [ 11/Aug/14 ] |
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Still happens in 14w32d |
| Comment by Jeuv [ 09/Jul/14 ] |
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Confirmed in 14w28a. |
| Comment by Quinton [ 02/Mar/14 ] |
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Affects Mac OS X Maverics. |
| Comment by Fenhl (Max Dominik Weber) [ 06/Sep/13 ] |
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Affects snapshot 13w36a. |
| Comment by Ben W [ 14/Apr/13 ] |
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Happens to me in 1.5.1 when digging straight up (most noticeable on trees). |
| Comment by Fenhl (Max Dominik Weber) [ 27/Jan/13 ] |
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Still happens in 1.4.7 |
| Comment by Howzieky [ 16/Dec/12 ] |
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still a bug in 12w50b |
| Comment by Carey Tilden [ 30/Nov/12 ] |
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Still happens to me sometimes in 1.4.5 |
| Comment by Tails [ 30/Nov/12 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Do [ 31/Oct/12 ] |
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| Comment by Thomas Galvin [ 31/Oct/12 ] |
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This used to happen only when looking straight down or straight up, but I've now seen it looking at eye level too. Perhaps expanding the model of the 'cracking' block so it doesn't z-fight? |
| Comment by Tavis [ 25/Oct/12 ] |
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This appears to be about the breaking animation z-fighting with the block being broken rather than the block reappearing. |
| Comment by Carey Tilden [ 24/Oct/12 ] |
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I've seen the same thing when digging straight up too. For example, when chopping down a tree. |
| Comment by Gravity [ 24/Oct/12 ] |
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I have also seen this become an issue with the introduction of unified MP/SP logic. |
| Comment by Nathan Workman [ 24/Oct/12 ] |
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Yes this has been in the game for a while now and seems to be do to client server lag. And since in 1.3 and it runs an internal server this bug was made a singleplayer bug as well. |