[MC-2202] Inconsistent pulse length/delay with torch and repeater combination Created: 04/Nov/12 Updated: 03/May/15 Resolved: 07/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.3, Minecraft 1.4.4, Minecraft 1.4.5 |
| Fix Version/s: | Snapshot 13w01a |
| Type: | Bug | ||
| Reporter: | DvdKhl | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | pulse, redstone | ||
| Environment: |
Win7 Pro 64bit |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||
| Description |
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In the attached screenshots I've build the following circuit four times: The inner two are exactly the same (block by block) except mirrored (which does not affect the behaviour). The difference between the inner and outer is only by placing the negation part one block diagonally away. If the pulsar is fed an on signal the following can be noticed: |
| Comments |
| Comment by Tails [ 07/Mar/13 ] |
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Resolving as duplicate then. |
| Comment by DvdKhl [ 07/Mar/13 ] |
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Please check Yes, that might be the case, I have no way to be sure though. |
| Comment by DvdKhl [ 07/Mar/13 ] |
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After some more investigation: The following changes are visible: Pulses with one tick work fine (one tick on all repeater paths) |
| Comment by Tails [ 07/Mar/13 ] |
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Please check |
| Comment by DvdKhl [ 07/Mar/13 ] |
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The bug reoccurred with the pre1.5 (or earlier, I only checked pre1.5 for now). I had to increase the delays for the pulsars (repeater nearer to the clock) by one tick otherwise no pulses were generated. With that change described above, the two inner repeater paths show two ticks as exprected. Can I somehow reopen the issue or should I clone it? |
| Comment by Tails [ 04/Jan/13 ] |
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Thanks for the update. |
| Comment by DvdKhl [ 04/Jan/13 ] |
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Fixed in 13w01a |