[MC-2196] Reopened - Map item placed in item frame experiences Z-fighting Created: 04/Nov/12 Updated: 07/Sep/15 Resolved: 14/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.3, Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w04a, Snapshot 13w05a, Snapshot 13w05b, Snapshot 13w06a |
| Fix Version/s: | Minecraft 1.4.3, Snapshot 13w07a |
| Type: | Bug | ||
| Reporter: | Kumasasa | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 17 |
| Labels: | item-frame, map, texture | ||
| Environment: |
Java 7U7 64bit, Windows 7-64, AMD Radeon 6700 |
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| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||
| Description |
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A map item placed in the item frame shows z-fighting when viewed from certain angles and distances |
| Comments |
| Comment by iamdarkyoshi [ 19/Feb/13 ] |
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Yes it is actually |
| Comment by Kumasasa [ 14/Feb/13 ] |
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Aha. Isn't famous youtuber an oxymoron, is it ? |
| Comment by Anıl Karabayır [ 14/Feb/13 ] |
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Sorry for interrupting but I actually Loled to that |
| Comment by Kumasasa [ 14/Feb/13 ] |
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WTF is Etho ? |
| Comment by Gil Wanderley [ 14/Feb/13 ] |
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Etho complained, Mojang Fixed. Coincidence? I think not. |
| Comment by Kumasasa [ 27/Jan/13 ] |
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No, as Grum wrote, the texture of the map background fights with the drawn map data. |
| Comment by MisterSanderson [ 27/Jan/13 ] |
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Seems related to |
| Comment by Max Filip [ 27/Jan/13 ] |
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Running 1.4.7 (vanilla smp client-side) and getting z fighting every time Im further than 5-10 blocks away from the framed map. Looks ridiculous when watching my map wall, almost epilepsy inducing because of all the flickering. |
| Comment by [Mojang] Grum (Erik Broes) [ 19/Dec/12 ] |
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Actually the zfighting happens within the map itself, not with the frame, maybe we can do something about it. |
| Comment by Kumasasa [ 18/Dec/12 ] |
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Here: AMD Catalyst™ Display Driver for Windows Vista/Windows 7/Windows 8 64-bit Version 12.10 (latest) May I interpret your comment as WontFix ? |
| Comment by [Mojang] Grum (Erik Broes) [ 18/Dec/12 ] |
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I think the real issue is substandard videocard drivers. I can't really do much about that. If the drivers do not see the difference between 0 and 3f/256 .. well ... |
| Comment by pure pure [ 18/Dec/12 ] |
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still here. also got better screenshots of it |
| Comment by Josh Miller [ 08/Dec/12 ] |
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Still there in 1.4.5 |
| Comment by Sid Ben [ 08/Nov/12 ] |
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Just checked in 1.4.4, bug still there. Not so hard as before, you have to look at the map at very specific angles to get the z-fighting. |
| Comment by Chalmes (Jon) [ 04/Nov/12 ] |
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Just to add my 2c, i'd also love to see some more guidelines as to how things should run here so ensure some more consistency, although so far I think its going pretty well |
| Comment by Do [ 04/Nov/12 ] |
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The only written guidelines we have right now, AFAIK, are here; they're targeted more at non-technical users. Communication between mods and developers mostly happens on IRC (I actually suggested a Meta-Jira as well, but it was decided against for now). Anyway, I agree that there should be some way for everyone to communicate outside of the tracker; this is mostly a community effort after all. I'll run it by some of the other mods and see what we can come up with... |
| Comment by Kumasasa [ 04/Nov/12 ] |
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@Do: Ok, thanks for clarifying. F'Up: Are there (yet) some basic rules written down how to handle with such issues, or is there a Meta-Jira or some kind of forum for discusing things like that ? |
| Comment by Do [ 04/Nov/12 ] |
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Cloning is probably the best way to handle it... you could also try to get a mod to reopen it, but there isn't really a great way of contacting mods right now. Cloning also draws more attention to it than reopening would, I think. It's probably not a bad thing for regressions like this to stand out a bit more (assuming people use cloning responsibly, of course). |
| Comment by Kumasasa [ 04/Nov/12 ] |
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I cloned that issue, because I don't know any other way to handle already fixed-closed, but not fixed issues. @Mods: Any other way to handle ? |
| Comment by Kumasasa [ 04/Nov/12 ] |
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Not fixed in 1.4.3 (pre) |