[MC-2138] Endermen in daylight do not freeze when looked at, do not stay angry Created: 03/Nov/12 Updated: 12/Mar/19 Resolved: 10/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.3 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Simons Mith | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | AI, behavior, enderman, mob, peaceful | ||
| Environment: |
Mac Os 10.5.8, 3GB RAM |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Game Mode: | Survival | ||||||||||||
| Description |
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Enderman in daylight (in plains biome). I looked at him, walked up to him, hit him with a sword. He teleported away and became non-angry. Looking at him again, which supposedly freezes them in place until you look away, he kept teleporting away before I could even catch up with him again. And after each teleport he went back to peaceful again, even though the 'angry enderman' sounds continued to play. |
| Comments |
| Comment by fuj1n (Arthur Uzulin) [ 04/Nov/12 ] |
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This Is Intended, Enderman Have Became Peaceful In Daylight Since Minecraft 1.0.0 |
| Comment by Simons Mith [ 03/Nov/12 ] |
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No, no pumpkin. And as far as endermen becoming peaceful - that behaviour has definitely changed. It used to be that if you aggravated an enderman, he would stay angry at you until dawn of the next day. I exploited that somewhat in a superflat game. But now they lose track of things after a single teleport, so they become unable to attack you effectively on the surface, because they'll usualy teleport a few times during a fight, and now materialising in daylight seems to instantly calm them down. |
| Comment by caleb bird [ 03/Nov/12 ] |
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Are you wearing a pupkin? |
| Comment by Raphael [ 03/Nov/12 ] |
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Im not sure but i think its intended. I noticed before that endermen become peaceful in daylight and just teleport away and despawn somewhere. Though the sound shouldnt play then. |