[MC-2138] Endermen in daylight do not freeze when looked at, do not stay angry Created: 03/Nov/12  Updated: 12/Mar/19  Resolved: 10/Nov/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.3
Fix Version/s: None

Type: Bug
Reporter: Simons Mith Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: AI, behavior, enderman, mob, peaceful
Environment:

Mac Os 10.5.8, 3GB RAM


Issue Links:
Duplicate
is duplicated by MC-98979 Enderman problem Resolved
is duplicated by MC-2686 Enderman become Neutral after hit Resolved
Confirmation Status: Unconfirmed
Game Mode: Survival

 Description   

Enderman in daylight (in plains biome). I looked at him, walked up to him, hit him with a sword. He teleported away and became non-angry. Looking at him again, which supposedly freezes them in place until you look away, he kept teleporting away before I could even catch up with him again. And after each teleport he went back to peaceful again, even though the 'angry enderman' sounds continued to play.



 Comments   
Comment by fuj1n (Arthur Uzulin) [ 04/Nov/12 ]

This Is Intended, Enderman Have Became Peaceful In Daylight Since Minecraft 1.0.0

Comment by Simons Mith [ 03/Nov/12 ]

No, no pumpkin.

And as far as endermen becoming peaceful - that behaviour has definitely changed. It used to be that if you aggravated an enderman, he would stay angry at you until dawn of the next day. I exploited that somewhat in a superflat game. But now they lose track of things after a single teleport, so they become unable to attack you effectively on the surface, because they'll usualy teleport a few times during a fight, and now materialising in daylight seems to instantly calm them down.

Comment by caleb bird [ 03/Nov/12 ]

Are you wearing a pupkin?

Comment by Raphael [ 03/Nov/12 ]

Im not sure but i think its intended. I noticed before that endermen become peaceful in daylight and just teleport away and despawn somewhere. Though the sound shouldnt play then.

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