[MC-2117] Beacon beam not viewable on low render distance Created: 03/Nov/12 Updated: 09/Aug/14 Resolved: 09/Aug/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.7, Snapshot 13w05b, Minecraft 1.5, Minecraft 1.7.2, Minecraft 1.7.4, Minecraft 14w05b, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a |
| Fix Version/s: | Minecraft 14w32d |
| Type: | Bug | ||
| Reporter: | Brandon Bourgeois | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 8 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||
| Description |
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When a beacon is placed on the ground, if you go high up (on either survival or creative) and your render distance is on tiny, you will not be able to see the beam of light from the beacon as you go higher up (not sure how many blocks up, but probably at least 50), even if you are only a few blocks away from it or you are right above it. I'd like to see that you can see it extend all the way up. |
| Comments |
| Comment by qmagnet [ 09/Aug/14 ] |
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Bug not present. Tested in 14w32d and set view distance to 2 chunks. Beam is still visible at block height 256 |
| Comment by Kumasasa [ 09/Mar/14 ] |
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Cannot confirm with 14w10c, the beam is rendered on view distance 2 while flying high, see screenshot. |
| Comment by Itouch2 [ 23/Feb/14 ] |
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Confirmed for 08a |
| Comment by [Mod] Ezekiel (ezfe) [ 22/Jan/14 ] |
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Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Brandon Bourgeois [ 01/Nov/13 ] |
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affects 1.7.2 |
| Comment by _zombiehunter [ 21/Oct/13 ] |
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Totally reproduceable in 13w42b with low render distance settings ... someone please update the "affects versions" |
| Comment by Raphael [ 11/Nov/12 ] |
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@Thimo: That shouldn't be the case if youre above the beacon. Actually it should be directly infront you, so no way it blends in with the fog. |
| Comment by thimo visser [ 11/Nov/12 ] |
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i think it isnt a bug because the beam blends in whit the fog. |
| Comment by Rolf Redford [ 05/Nov/12 ] |
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Yeah I also consider this a bug. It was supposed to be visible for 1,000 blocks (if I remember right. Maybe map format should be changed to include beacon locations so beams show up at correct places, up to X distance away. |
| Comment by Raphael [ 05/Nov/12 ] |
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Simple answer: The chunks are saved as 16x16, but rendered as 16x16x16. Which means if youre on the lowest rendering distance, you go up atleast 48 blocks and your beacon vanishes. |
| Comment by Dustin Dowell [ 05/Nov/12 ] |
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@Brandon For example say the normal render distance loaded a radius of 5 chunks and the beacon was located 5 chunks away from where you are currently located. Now, if you would change your render distance to low, lets just say low renders only 2 chunks away, you would no longer see the beacon beam. Now that I re-read the OP's post, I'm not sure if I'm understanding what the problem is either :S... But what I said above, still happens to me. |
| Comment by Brandon Bourgeois [ 04/Nov/12 ] |
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I don't see how the chunk could possibly unload, because the chunk is the 16X16 block area that extends from bedrock up to the top of the air (y=1 to y=256), so the air that you would be in above the beam would still be in the same chunk as the beacon and its beam, and that chunk could not possibly have unloaded. |
| Comment by Raphael [ 03/Nov/12 ] |
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Agreed. |
| Comment by Dustin Dowell [ 03/Nov/12 ] |
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I would consider this a bug even though it makes since that it gets unloaded. It worked in previous versions and now it doesn't. Also it would be extremely useful when exploring. |
| Comment by Raphael [ 03/Nov/12 ] |
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Thats not a bug, its intended. Its because Minecraft unloads the chunk your beacon is located in, and so the beam has no origin. |