| Type: | Bug | ||
| Reporter: | Dennison Richter | Assignee: | Unassigned |
| Resolution: | Unresolved | Votes: | 68 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Player
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| Mojang Priority: | Normal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Area: | Platform | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
| Comments |
| Comment by [Mod] Jiingy [ 08/May/24 ] |
| Comment by Nicoder [ 06/Feb/24 ] |
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Can confirm in 1.20.4, also applies to the `minecraft:generic.movement_speed` attribute in addition to potion effects |
| Comment by Brain81505 [ 11/Feb/23 ] |
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Can confirm in 23w06a |
| Comment by Brain81505 [ 01/Feb/23 ] |
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Can confirm in 23w05a |
| Comment by Ugo Flickerman [ 06/Aug/22 ] |
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@HubbiGamingTV dude, if it'd be OP, then everything is OP. Like, with this bug one can just sprintjump away of the effect. Right now, slowness effect is completely useless because of this bug. That's why it is a bug that should be fixed asap. I still dont understand why it hasn't yet been fixed. It's anchient, there is a mob that uses it, there is no incentive in using the slowness effect as a debuff and it even is supposed to be the """downside""""of a powerful potion effect |
| Comment by [Mod] Avoma [ 06/Aug/22 ] |
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Can confirm in 1.19.2. |
| Comment by [Mod] Avoma [ 28/Jul/22 ] |
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Can confirm in 1.19.1. HubbiGamingTV, the "Mojang Priority" assigned to this ticket states otherwise and that the current behavior is a valid bug. |
| Comment by HubbiGamingTV [ 22/Jul/22 ] |
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speed only effects ground movement to stop it from being overpowerd |
| Comment by [Mod] Avoma [ 08/Jun/22 ] |
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Can confirm in 1.19. |
| Comment by [Mod] Avoma [ 02/Mar/22 ] |
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Can confirm in 1.18.2. |
| Comment by [Mod] Avoma [ 16/Dec/21 ] |
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Can confirm in 1.18.1. |
| Comment by [Mod] Avoma [ 04/Oct/21 ] |
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I am able to confirm this behavior in 21w39a. Here are some extra details regarding this issue. The Bug: Adjusted movement speed isn't considered when mid-air. Steps to Reproduce:
Observed Behavior: Adjusted movement speed isn't considered when mid-air. Expected Behavior: Adjusted movement speed would be considered even when mid-air. |
| Comment by [Mod] Avoma [ 18/Jul/21 ] |
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Can confirm in 1.17.1. |
| Comment by [Mod] Avoma [ 16/Jun/21 ] |
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Can confirm in 1.17. |
| Comment by [Mod] Avoma [ 30/Apr/21 ] |
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Can confirm in 21w17a. |
| Comment by [Mod] Avoma [ 19/Apr/21 ] |
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Can confirm in 21w15a. Here are some steps to reproduce this issue: Steps to Reproduce:
/effect give @s minecraft:slowness 100 5 true
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| Comment by [Mod] Avoma [ 18/Mar/21 ] |
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Can confirm in 21w11a. |
| Comment by [Mod] Avoma [ 18/Feb/21 ] |
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Can confirm in 21w07a. Video attached. |
| Comment by [Mod] Avoma [ 12/Feb/21 ] |
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Can confirm in 21w06a. |
| Comment by [Mod] Avoma [ 04/Feb/21 ] |
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Can confirm in 21w05b. |
| Comment by [Mod] Avoma [ 03/Feb/21 ] |
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Can confirm in 21w05a. |
| Comment by [Mod] Avoma [ 21/Jan/21 ] |
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Can confirm in 21w03a. |
| Comment by [Mod] Avoma [ 24/Dec/20 ] |
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Can confirm in 20w51a. Requesting Ownership. |
| Comment by [Mod] Avoma [ 25/Nov/20 ] |
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Can confirm in 20w48a. |
| Comment by [Mod] Avoma [ 22/Nov/20 ] |
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I'd like to request the ownership of this report as the reporter has been inactive since March 2014. |
| Comment by [Helper] gaspoweredpick [ 12/Nov/20 ] |
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This also happens with the new freezing effect in 20w46a. |
| Comment by W_V [ 19/Sep/20 ] |
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In 1.16.3 |
| Comment by W_V [ 24/Jun/20 ] |
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In 1.16.1 |
| Comment by W_V [ 01/Apr/20 ] |
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Confirmed for 20w13b |
| Comment by Eugene Levin [ 17/Sep/19 ] |
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Since this was reopened, it affects 1.14, 1.14.1, 1.14.2, 1.14.3, and 1.14.4. |
| Comment by Jessica Mayo [ 18/May/19 ] |
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The previous workaround for this when using commands to administratively stop a player from moving was to give them a jump boost of greater than 128 (effectively a negative jump boost, due to signed/unsigned byte value conversions). In 1.14.2-pre2 you don't even need to be sprinting. With a slowness effect of 127 and normal jumping you can progress at almost normal walking pace. |
| Comment by [Mod] Torabi [ 26/Apr/19 ] |
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zhekalevin, my comment was in response to the claims that this wasn't a bug. As for why it's been postponed, the reason is much the same as why it's been in the game for so long. The player movement code is ancient and ugly. Most of the bugs related to it would be difficult to fix, and there's a considerable risk that attempting to do so would introduce new bugs. It would be safer, cleaner, and easier to overhaul that section of code completely than to make changes to it, and thus most bugs related to it will probably be postponed until they can fit it into their development schedule. |
| Comment by Fabian Röling [ 26/Apr/19 ] |
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Please use the "visual" mode to check how your comment looks before you send it, you just caused 52 mails to be sent. "Postponed" means that it won't be fixed soon, but nobody has claimed it wasn't a bug (since 2016 at least). Postponing can have various reasons, for example if something is hard to fix. I don't know enough about how player movement is handled in the code to tell you how hard or easy this would be to fix. |
| Comment by Eugene Levin [ 26/Apr/19 ] |
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Why is this being postponed? This is a huge bug. It allows players to walk at normal speed while jumping for the entire duration of slowness effect. Torabi, common-sense physics dictates that forward moment should be preserved while jumping, but this bug allows momentum to be gained while in the air. Either you don't understand simple physics, or haven't looked at the bug. It's as much a bug as MC-40949 Mojang, how is this in the game for so long? Players shouldn't be able to negate slowness just by starting to jump. |
| Comment by libraryaddict [ 02/Oct/15 ] |
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When people jump while standing still, they shouldn't have the speed modifier. |
| Comment by [Mod] Torabi [ 02/Oct/15 ] |
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Simple, common-sense physics dictates that forward momentum should be preserved when you jump. If you're moving quickly on the ground, you should not lose speed when you jump forward in excess of the loss due to air resistance. |
| Comment by Spake Miner [ 01/Oct/15 ] |
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I have a feeling this is intentional. As of Minecraft Wiki (http://minecraft.gamepedia.com/Status_effect#List_of_effects ): |
| Comment by [Mod] Ezekiel (ezfe) [ 01/Oct/15 ] |
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Reopened |
| Comment by libraryaddict [ 24/Oct/14 ] |
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How is this not a bug. You can't surely tell me that its 100% intended for players to sprint jump normally when a splash potion of slowness is thrown on them? |
| Comment by fienxjox [ 23/Oct/14 ] |
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TrazLander - See the comment above from [Mod] Anon Ymus for why it is considered invalid. |
| Comment by TrazLander [ 22/Oct/14 ] |
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Agree. Why was this labeled invalid? A player cannot move AT ALL when walking, so why should he be allowed to sprint? if walkspeed = 0 just cancel sprint. |
| Comment by Dennison Richter [ 05/Mar/14 ] |
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This is clearly a bug as far as I'm concerned. Instead of having this get insta-nixed by the OPINIONS of the moderators, how about you leave this open so that MOJANG can look at it. |
| Comment by Geoff R [ 15/Jul/13 ] |
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I think this is very clearly a bug. When you jump you expect forward motion to carry through. It's natural. Jumping in Minecraft at the moment is far from natural, and it has a very detrimental effect on gameplay (especially when potions and boosts are being used). |
| Comment by Anon Ymus [ 29/Jun/13 ] |
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This site is for bug reports only. Feature and improvement suggestions are not currently being tracked here. |
| Comment by Dennison Richter [ 29/Jun/13 ] |
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Will there at least be a response to this? |
| Comment by Megan [ 27/Mar/13 ] |
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I thought this was intended. If you look at Sethbling's Video on this it explains that the faster you are the slower your sprint jump goes (well it depends on which speed you set the potion to). Although he uses MCEdit to help make custom potions, I think this may explain some things. Hopefuly I don't look like an idiot and read the explanation wrong but I hope this helps < |
| Comment by Kumasasa [ 11/Dec/12 ] |
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Stop bumping. |
| Comment by Dennison Richter [ 13/Nov/12 ] |
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Bumpity? I'm not sure why this was overlooked when the effects were introduced, but it'd be very nice to have it fixed. At least a response if no fix is planned. Or perhaps allow me to join Mojang so I can help you guys fix it myself? |