[MC-208] Paintings & item frames can overlap / Z-fighting when overlapping Created: 24/Oct/12 Updated: 09/Nov/19 Resolved: 06/Mar/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.5, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w01b, Snapshot 13w04a, Snapshot 13w06a, Snapshot 13w07a, Snapshot 13w10a, Snapshot 13w10b, Minecraft 1.5, Minecraft 1.5.1, Snapshot 13w16b, Minecraft 1.5.2, Snapshot 13w17a, Snapshot 13w18b, Snapshot 13w18c, Snapshot 13w19a, Snapshot 13w21a, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b, Minecraft 13w42a, Minecraft 13w42b, Minecraft 13w43a, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 13w47e, Minecraft 13w48a, Minecraft 13w48b |
| Fix Version/s: | Minecraft 14w10a |
| Type: | Bug | ||
| Reporter: | Chris Brooks | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 19 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Mac osx 10.8 mountain lion, java 6.9 Places on a 4high by 9long wall, the wither painting overlapped when I placed Nother painting next to it, this time the huge pink lines painting (NES game?) It created a graphical glitch where each was trying to be ontop so it was flickering each painting. |
| Comments |
| Comment by Isosceles [ 07/Sep/14 ] |
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Whats wrong with this? Its a good thing cos you can make weird looking stuff and put item frames with them etc, if you dont like the paintings overlapping, then move them. Fixing this will get rid of so many possibilities. Like to make a sharp looking tv you can use a painting with carpet on it, but not any more cos the painting just pops off. |
| Comment by Beni Vucsics [ 30/Nov/13 ] |
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Confirmed for 13w48b |
| Comment by Robert Pendell [ 28/Sep/13 ] |
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Bug present in 13w19b. I wonder how I never noticed this before as it seems to be a long standing bug. Is it possible to check for an existing painting around the current block where one is to be attached to before selecting? |
| Comment by fake fakes [ 14/May/13 ] |
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Happens in 13w19a |
| Comment by fake fakes [ 05/May/13 ] |
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Still in 13w18c |
| Comment by fake fakes [ 30/Apr/13 ] |
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Still happens in 13w17a |
| Comment by Anon Ymus [ 22/Mar/13 ] |
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Confirmed. |
| Comment by dirk (switched to Minetest) [ 21/Mar/13 ] |
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Confirmed for 1.5.1-pre |
| Comment by Mr_FJ [ 07/Jan/13 ] |
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Feature? |
| Comment by chris hill [ 03/Jan/13 ] |
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this also is in effect in 1.4.6 To reproduce: |
| Comment by Ben Mazur [ 02/Nov/12 ] |
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I'm getting this too, even in the 1.4.3 prerelease. To reproduce: Looking at the code in MCP, it's fairly easy to see what the problem is. Near the end of the method that sets up the painting entity's bounding box, a local variable is initialized that is then added to the edges of the bounding box. In versions previous to 1.4, this variable was -0.00625F. In 1.4, this value is -0.03125F. Restoring the old value seems to fix the painting behavior. |
| Comment by Chris Brooks [ 25/Oct/12 ] |
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Yeah I couldn't get the glitch to happen again, I think I might of changed circumstances or something because I couldn't recreate it for a screenshot, but this is exactly what happened.. Thanks.. From Kurisu Brooks |
| Comment by Jonathan Haas [ 25/Oct/12 ] |
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The screenshot is in |
| Comment by Cloudy (Aaron Mills) [ 25/Oct/12 ] |
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Note - there is a screenshot on |
| Comment by [Mojang] Grum (Erik Broes) [ 24/Oct/12 ] |
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Could you make a screenshot of it? |