[MC-2018] Hostile mobs depsawn when moving through Nether portals in SMP unless playing alone Created: 03/Nov/12 Updated: 30/Dec/24 Resolved: 06/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Danny Barbier | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 1 |
| Labels: | None | ||
| Environment: |
Windows 7, Java Version 7 Update 9 |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Survival | ||||||||
| Description |
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Due to the fact that mobs despawn when far from other players, you cannot move hostile mobs through Nether portals in SMP if there is a player online on the other side of that portal, unless that player is close enough that the mob does not despawn. Everything works fine in SSP, or if there are no other players online, or if it's a mob type that doesn't despawn (i.e. passive mobs) What I expected to happen was...: What actually happened was...: Steps to Reproduce: Other tests that confirm this behaviour:
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| Comments |
| Comment by Tur genev [ 30/Dec/24 ] |
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Imao, the game should have the data of "why the chunk is loaded". If the chunk is loaded because there is a nearby player, hostile mobs should be able to despawn. If it is loaded only because an item entity is sent through a nearby portal, hostile mobs shouldn't be able to despawn. |
| Comment by Danny Barbier [ 06/Dec/12 ] |
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I understand, but there is a strong inconsistency in how mobs moving through nether portals is handled. SSP: Mobs move through the portal on one side, mobs waiting to greet you on the other side This isn't necessarily a flaw in coding and everything is working as intended, but it is an obvious design oversight. Am I... wrong in thinking that? |
| Comment by Mustek [ 06/Dec/12 ] |
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It's intended that hostile mobs despawn when a chunk is unloaded. |
| Comment by Danny Barbier [ 03/Nov/12 ] |
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Obviously, this negatively affects the usability of nether portals in mob farms, which (while mojang usually frowns on farming) is clearly the biggest benefit of the new functionality of mobs moving through portals. If hostile mobs can't move through portals without despawning in smp, adding that feature altogether was kind of moot, save for like, moving mooshroom cows around quicker or whatever. |