[MC-1867] Double sound for fall damage Created: 02/Nov/12 Updated: 18/Dec/22 Resolved: 14/Dec/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.3, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w01a, Snapshot 13w01b, Snapshot 13w04a, Snapshot 13w05b, Snapshot 13w06a, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1 |
| Fix Version/s: | Minecraft 1.6.4 |
| Type: | Bug | ||
| Reporter: | Pixelgraph | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 2 |
| Labels: | None | ||
| Issue Links: |
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| CHK: | |||||||||
| Confirmation Status: | Confirmed | ||||||||
| Description |
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When receiving fall damage, two sounds will play, the fall damage sounds (plays when you land painfully) and the normal damage sound (this plays when you actually take the damage) What I expected:
What Happened:
This is more noticeable on servers because of the sight ping delay. This didn't happen in 1.4.2 or bellow. |
| Comments |
| Comment by Pixelgraph [ 14/Dec/13 ] |
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No, it was fixed around in 1.5.2. |
| Comment by [Mod] CubeTheThird [ 26/Sep/13 ] |
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Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Anon Ymus [ 07/Apr/13 ] |
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Confirmed. |
| Comment by Kumasasa [ 03/Apr/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Pixelgraph [ 08/Dec/12 ] |
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No I tested them separately. In multiplayer it is more noticeable because there is more delay. You fall hear the 'thump' then the 'crack' when you actually take the damage, of course there aren't supposed to be two sounds and the regular pain sound isn't supposed to play for falls. Beacause single-player has a internal server already running it will always act as multiplayer so it really doesn't matter which way you play. |
| Comment by Moe [ 08/Dec/12 ] |
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DId you test in in MP or in your local LAN MP? Because in the LAN, your hear the damage sound from both clients open, that could be it. |
| Comment by Pixelgraph [ 08/Dec/12 ] |
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I figure it out. Its the client side sound that play as well as the server sound. And the server sounds differ to the client's. Depending on your ping the two sounds will play at a different time. |
| Comment by Pixelgraph [ 15/Nov/12 ] |
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No that's not what I mean. Just test it out 1.4.2 them 1.4.3 pre the sounds are different. Not sure about 1.4.4. And the sound from 1.3.2 is one long sound instead of a double short sound. |
| Comment by Ian Pont [ 15/Nov/12 ] |
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I am confused as to which sound should play. Are we supposed to hear the sound we were used to in 1.3.2? Or just the "new" falling damage sound? |
| Comment by Pixelgraph [ 02/Nov/12 ] |
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Really strange how that happens isn't it. I guess java has it limitations. |
| Comment by fuj1n (Arthur Uzulin) [ 02/Nov/12 ] |
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This Might Somehow Be Related To Mojang Fixing The Fall Damage Bug, As I Say: "Programming Is Easy, The Hard Part Is Debugging, As One Bug Fixed Could Potentially Cause Ten New Ones." |