| Type: | Bug | ||
| Reporter: | Rhys Gabriel | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 70 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Dropped items bounce on wooden stairs. |
| Comments |
| Comment by Kumasasa [ 17/Sep/15 ] |
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Fix confirmed. |
| Comment by [Mod] Michael Wobst [ 16/Sep/15 ] |
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I'm not able to reproduce it in 15w38a. Can someone else confirm/test if this is fixed? |
| Comment by Random Boomerang [ 02/Aug/15 ] |
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if this is fixed, I at least hope that they add an item that does this in a future version |
| Comment by Alex Campbell [ 31/May/15 ] |
| Comment by Random Boomerang [ 23/May/15 ] |
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I actually like this feature! |
| Comment by KingSupernova [ 06/Mar/15 ] |
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How does this enable jump scares? |
| Comment by Travis Terwillegar [ 26/Feb/15 ] |
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just the idea of jump scares, or even the thought of popcorn or even cooking, we use it all the time on the server that I play on, and kinda run... |
| Comment by [Mod] Ezekiel (ezfe) [ 25/Feb/15 ] |
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1frogmaster98 what uses does it have in Map making? |
| Comment by Travis Terwillegar [ 24/Feb/15 ] |
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This is one of the bugs that I do not want fixed, it has a huge use in map making as well as cool effects when role playing in minecraft. |
| Comment by SuburbSomeone (lastname) [ 23/Aug/14 ] |
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Definitely a bug, but I'd take full advantage of it while we can (probably up until the first 1.9 snapshot) |
| Comment by Galaxy_2Alex [ 22/Aug/14 ] |
| Comment by Kawsiphek [ 22/Aug/14 ] |
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Galaxy_2alex, I did not think there was a 1.9 already. If you did not notice, I am reffering to the 1.8 prerelease that came out today. What was happened for me is if i throw an item into a stairway it seems to get pushed down the stairs well past the point where it should have landed. |
| Comment by Galaxy_2Alex [ 22/Aug/14 ] |
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Kawsiphek: It is not fixed for 1.8, it's fixed for 1.9. |
| Comment by Kawsiphek [ 22/Aug/14 ] |
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I can confirm this is still an issue in the 1.8-pre1 release. I can replicate this bug using stairs, cauldrons, and hoppers, but carpets seem fine. |
| Comment by Itouch2 [ 09/Mar/14 ] |
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Confirmed for 10c |
| Comment by Itouch2 [ 24/Feb/14 ] |
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Confirmed for 08a |
| Comment by Alex Campbell [ 07/Jan/14 ] |
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Grum said in IRC this was a feature. I really hope he was joking. |
| Comment by David Harmon [ 11/Oct/13 ] |
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Seen in 13w39b, with a powered hopper. I'd actually thought it was due to the weighted pressure plate I had atop it. |
| Comment by _zombiehunter [ 16/Sep/13 ] |
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Still a problem in 13w37b ! |
| Comment by Victor Møller Pedersen [ 16/Sep/13 ] |
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Needs to be fixed already... |
| Comment by _zombiehunter [ 05/Sep/13 ] |
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Confirmed for 13w36a ! |
| Comment by And Schw [ 28/Aug/13 ] |
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I know that this was atleast intentionally introduced for stairs to prevent Items from getting stuck in them. (If the stairs were used to create floor patterns) |
| Comment by Jesper the End [ 26/Jul/13 ] |
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Oh I thought you were talking about the rotation. |
| Comment by Timothy Oltjenbruns [ 26/Jul/13 ] |
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@Jesper In what sense do you mean "angle"? They obviously have angle of direction, which was what I spoke of in my previous comments. As for their collision box having rotation, I do not think so. |
| Comment by Jesper the End [ 25/Jul/13 ] |
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Do Items have an angle? |
| Comment by Timothy Oltjenbruns [ 25/Jul/13 ] |
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I think this would be a neat feature to add, because it adds the possibility of easier item transportation. There is a few "balancing" points to this bug already. 1. The item eventually loses momentum and stops These two things make it harder to use item sewers, but allows drop transfer without lowering the destination height. I have made a few contraptions taking advantage of this bug, and working around the "balances." It took a huge system to align drops in the center of the stairs, and start their velocity off right, as well as a tricky water system inside pipes I made. My opinion on this bug is that it should be turned into a feature, because I think it would make for some interesting and creative contraptions. If this was to become a feature, I also propose a third balance that would only enable this bounce condition for sets of two stairs with their low end facing each other. Creating a channel-like block arrangement. I know this would probably be difficult because the bug likely relates to collision, and conditional collision is a tricky concept. Oh well, its just my thoughts on this bug. I hope it becomes a feature! Here is a screenshot of a little "drop sewer" of mine: http://imgur.com/ZupmY7k |
| Comment by Madeline Miller [ 20/Jul/13 ] |
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Confirmed for 1.6.2 |
| Comment by Jesper the End [ 30/Jun/13 ] |
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confirmed for 1.6.1 |
| Comment by _zombiehunter [ 29/Jun/13 ] |
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Can confirm this for 1.6.1 |
| Comment by [Mod] Ezekiel (ezfe) [ 29/Jun/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by _zombiehunter [ 25/Jun/13 ] |
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Still happens in 13w26a and 1.6-pre |
| Comment by Madeline Miller [ 25/Jun/13 ] |
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Any updates on this? I am hoping they fix this before 1.6.. I sent a tweet to Dinnerbone and Grum_ this morning but I don't think they saw it. |
| Comment by _zombiehunter [ 15/Jun/13 ] |
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Items also bounce on anvils, chests, etc. (tested in 13w24b). Don't get why this is still not fixed |
| Comment by Braeden Mollot [ 14/Jun/13 ] |
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Confirmed in 13w24b, I really hope this gets fixed, it is preventing me from releasing a slew of plugins. |
| Comment by Madeline Miller [ 04/Jun/13 ] |
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Any updates on this issue? It greatly effects my plugin CraftBook. |
| Comment by fake fakes [ 24/May/13 ] |
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Still in 13w21a |
| Comment by John Distler [ 18/May/13 ] |
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This bug is so awesome! I love watching the items bounce, bounce, bounce, bounce, bounce, bounce, bounce, bounce, bounce, bounce, BOUNCE! |
| Comment by Kumasasa [ 18/May/13 ] |
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Done. |
| Comment by fake fakes [ 18/May/13 ] |
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Still in 13w19a. Could someone add cauldrons and full hoppers to the description? |
| Comment by fake fakes [ 30/Apr/13 ] |
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Happens in 13w17a on stairs, cauldrons and full hoppers. |
| Comment by Jesper the End [ 28/Apr/13 ] |
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confirmed I also noticed this happens for every block actually, but just very slightly. This affects only for a frame but doesn't make any difference for the actual position of the item |
| Comment by fake fakes [ 11/Apr/13 ] |
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I can confirm for 1.5. Also happens to cauldrons. |
| Comment by Callum Evans [ 18/Feb/13 ] |
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I can confirm in 13w07a. |
| Comment by Cat [ 28/Jan/13 ] |
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Hoppers that are deactivated by a redstone charge also bounce items around. |
| Comment by Leomckitten [ 23/Dec/12 ] |
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If you throw an item across some ice at upside down stairs, it should slide through the ice but instead bounces back. I assume this is the same bug. |
| Comment by Niels Hakkers [ 04/Dec/12 ] |
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Upside down does the same, Etho has accoutered the problem too: /watch?v=1qcxJClC99w |
| Comment by Victor Møller Pedersen [ 27/Nov/12 ] |
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Not limited to the top of the stairs either. I discovered it when trying to convey items under stairs with water currents. Described in detail in duplicate: |
| Comment by Ian Carlson [ 27/Nov/12 ] |
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Works on any stair position, items will keep velocity and [ some ] direction when bouncing: |
| Comment by Kumasasa [ 26/Nov/12 ] |
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Updated title. The material of the stairs doesn't matter |
| Comment by Cyber 1337 [ 03/Nov/12 ] |
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I made a video about this bug: https://www.youtube.com/watch?v=HThlFWCE3RA |
| Comment by Carl Fürstenberg [ 02/Nov/12 ] |
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video of bounching items (looks pretty funny, could be a "feature" |
| Comment by ANBO Motohiko [ 02/Nov/12 ] |
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Maybe regression caused by |
| Comment by ANBO Motohiko [ 02/Nov/12 ] |
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I have same issue in MC 1.4.3 pre. I threw wool blocks, blue and gray wools bounce again and again, |