[MC-1681] Clouds still pass through objects Created: 01/Nov/12 Updated: 18/Jun/24 Resolved: 21/Oct/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.1, Minecraft 1.4.2, Minecraft 1.4.3, Minecraft 1.4.6, Minecraft 1.4.7, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18b, Snapshot 13w18c, Minecraft 1.6.2, Minecraft 1.6.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Poopfish | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 7 |
| Labels: | clouds, height, opacity, rendering, transparency, visual | ||
| Environment: |
Any |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||
| Description |
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I know that this issue has been around for a long time, but I would like to make a note of it in the official bug tracker. Clouds still pass through solid objects in their path, instead of becoming transparent. I've heard that Mojang is reworking the rendering engine for Minecraft and it would be nice if they finally fixed this issue. I've attached a gif I have seen around multiple sites, most likely coming from this: http://www.reddit.com/r/Minecraft/comments/e7xol/this_is_how_clouds_should_work_gif_simulation/ I don't know if that method would work, but it would be nice to get someone at Mojang talking or thinking about this issue again. |
| Comments |
| Comment by GreenPlanet669 [ 17/Feb/19 ] |
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I built a 15 story building and the clouds go through it. i reported this bug yesterday and there is a picture of the clouds going through the building. |
| Comment by Jesper the End [ 26/Sep/13 ] |
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confirmed |
| Comment by [Mod] CubeTheThird [ 26/Sep/13 ] |
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Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Brendan McWilliams [ 12/Mar/13 ] |
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I hear the argument that it would add to CPU "strain" but obviously stars, sun, and moon circle around the world but don't travel through skyscrapers and high structures. The question is why clouds couldn't be inserted into the minecraft stratosphere where stars reside. |
| Comment by Jesper the End [ 03/Mar/13 ] |
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this is genius, the game would look so much better when this is implemented |
| Comment by Markku [ 07/Feb/13 ] |
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Height map is not enough to adjust the clouds, as there can be overhangs, gaps, floating platforms above clouds etc. Or simply a walled area without roof; clouds shouldn't be moving "inside" such a structure unless it is very large, but simple algorithms won't be able to realize that. Not saying there aren't solutions to this (I have couple simple/crude ones in mind), but the ideas so far thrown out here are not complete solutions. |
| Comment by Poopfish [ 07/Feb/13 ] |
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Agreed^ Optifine can currently do this client side, so maybe just add an option to raise clouds in the options? I thought clouds were based on a texture, so you wouldn't you just need to add some kind of height map opacity layer to it? Like suggested in the attachment? |
| Comment by Joel Paulien [ 07/Feb/13 ] |
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The logic behind a fix would require that the movement of clouds not be static, but based around the concept that the area the clouds are moving into is known. As this can change over time, extra preparations have to be made every single time the clouds enter a building. This way, they can "hide" the parts that are entering into the building, while leaving the rest viewable. This, as Grum has said, would require an impact on performance for little gain in return. A better solution is to raise the limit of clouds to Y coordinate 256. |
| Comment by [Mojang] Grum (Erik Broes) [ 05/Feb/13 ] |
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Has nothing to do with the 'render engine'. Has everything to do with wasting cpu power on logic that improves a visual effect slightly. That said it would still be nice, but it might not get priority soon. |
| Comment by Kumasasa [ 20/Jan/13 ] |
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Reopened. |
| Comment by Poopfish [ 20/Jan/13 ] |
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Agreed, I was only hoping to make note of this issue. And a possible way to fix it. However Mojang decides to fix it is up to them, but it is a real issue nonetheless. Also your quip about the modders being able to fix something in days that the core team can't fix in years is just scratching the surface that is the problem of Mojang and how it's choosing to "develop" Minecraft. |
| Comment by Brendan McWilliams [ 20/Jan/13 ] |
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Hardly a feature. Just poor programming. I highly doubt clouds are meant to pass through solid walls and buildings. If so, whoever came up with this as a "wise" idea was a fool. Obviously shortsided on someone's part in never expecting skyscrapers or sky cities to be built. I am at odds to why modders can fix these issues in a matter of days, yet the core team can't fix something like this in years (back when Notch decided that this was a good idea and should be fixed). |
| Comment by Mustek [ 07/Nov/12 ] |
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This is a feature request, not a bug. |
| Comment by Daedalus Young [ 01/Nov/12 ] |
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Indeed. Notch likes this idea, so listen to your boss guys. Make it happen |
| Comment by Poopfish [ 01/Nov/12 ] |
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This "issue" becomes more interesting when you look at the top comment in the reddit post... |
| Comment by Daedalus Young [ 01/Nov/12 ] |
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Technically not a bug, but a feature request, but I like it. Would love to see this in the game. Doesn't look like it would take too much computing either. |