| Type: | Bug | ||
| Reporter: | Meri Diana | Assignee: | [Mojang] etanaratsastaja |
| Resolution: | Fixed | Votes: | 125 |
| Labels: | gamerule, mobGriefing | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Commands, Entities
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| Mojang Priority: | Normal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Area: | Platform | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Even after setting /gamerule mobGriefing false , item frames, paintings, leads, armor stands and anything in item form are still affectable by mobs (or their projectiles), e.g. creepers, withers, skeletons, strays, shulkers, ghasts and snowmen. Overview: Paintings and Item frames: When e.g. a creeper explodes closeby paintings and item frames, they drop to the ground, they are not destroyed (unless gamerule doEntityDrops is set to false). Leads (on leashed mobs): They drop to the ground (even if gamerule doEntityDrops is set to false, see Anything in item form: Gets destroyed (e.g. creeper explosion). |
| Comments |
| Comment by [Mod] Jiingy [ 20/Dec/23 ] |
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Relates to |
| Comment by Brain81505 [ 01/Feb/23 ] |
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Can confirm in 23w06a |
| Comment by Brain81505 [ 25/Jan/23 ] |
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Can confirm in 23w04a |
| Comment by [Mod] Avoma [ 06/Aug/22 ] |
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Can confirm in 1.19.2. |
| Comment by [Mod] Avoma [ 28/Jul/22 ] |
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Can confirm in 1.19.1. |
| Comment by user-f2760 (Inactive) [ 23/Jul/22 ] |
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These entities are stationary entities, and border very closely by being part of a build. You don't need to explain why this doesn't work (we know why), but it is something Mojang indicated they want fixed as this has been triaged. |
| Comment by HubbiGamingTV [ 22/Jul/22 ] |
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mob giefing stops destruction of blocks or the picking up of items not the distruction of other entitys (including Dropped items) |
| Comment by [Mod] Avoma [ 08/Jun/22 ] |
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Can confirm in 1.19. |
| Comment by [Mod] Avoma [ 02/Mar/22 ] |
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Can confirm in 1.18.2. |
| Comment by user-39c63 (Inactive) [ 04/Jan/22 ] |
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Still an issue as of 1.18.1 |
| Comment by [Mod] Avoma [ 18/Jul/21 ] |
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Can confirm in 1.17.1. |
| Comment by Marty McFly [ 10/Jun/21 ] |
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Affects 1.17 |
| Comment by [Mod] Avoma [ 30/Apr/21 ] |
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Can confirm in 21w17a. |
| Comment by [Mod] Avoma [ 19/Apr/21 ] |
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Can confirm in 21w15a. |
| Comment by [Mod] Avoma [ 18/Mar/21 ] |
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Can confirm in 21w11a. |
| Comment by [Mod] Avoma [ 18/Feb/21 ] |
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Can confirm in 21w07a. |
| Comment by [Mod] Avoma [ 12/Feb/21 ] |
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Can confirm in 21w06a. |
| Comment by [Mod] Avoma [ 04/Feb/21 ] |
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Can confirm in 21w05b. |
| Comment by [Mod] Avoma [ 22/Jan/21 ] |
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Can confirm in 21w03a. |
| Comment by Ahmad S. [ 25/Nov/20 ] |
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Confirmed in 1.4.2 |
| Comment by [Mod] Avoma [ 25/Nov/20 ] |
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Can confirm in 20w48a. |
| Comment by ren [ 01/Nov/20 ] |
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Can confirm in 1.16.4rc1 |
| Comment by clove [ 07/Sep/20 ] |
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Can confirm in 1.16.3rc1 |
| Comment by pulpetti [ 21/Jul/20 ] |
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Confirmed in 20w29a |
| Comment by pulpetti [ 06/Jul/20 ] |
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Confirmed in 1.16 |
| Comment by pulpetti [ 06/Jul/20 ] |
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Confirmed in 1.16.1 |
| Comment by pulpetti [ 06/Jul/20 ] |
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Confirmed in 20w27a |
| Comment by Conem [ 18/Jun/20 ] |
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Confirmed in 1.16-pre8. |
| Comment by Conem [ 17/Jun/20 ] |
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Confirmed in 1.16-pre7. |
| Comment by Conem [ 15/Jun/20 ] |
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Confirmed in 1.16-pre6. |
| Comment by Conem [ 12/Jun/20 ] |
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Confirmed in 1.16-pre5. |
| Comment by Conem [ 11/Jun/20 ] |
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Confirmed in 1.16-pre4. |
| Comment by Conem [ 10/Jun/20 ] |
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Confirmed in 1.16-pre3. |
| Comment by Conem [ 07/Jun/20 ] |
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Confirmed in 1.16 Pre-release 2. |
| Comment by Meri Diana [ 12/Jan/20 ] |
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Yoyo9 Yes, that's what beds do in that dimension It's very dangerous there, you shouldn't sleep anyway! |
| Comment by Right lol but [ 12/Jan/20 ] |
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It's like every time you try to sleep in the nether the bed always explodes |
| Comment by Kraif [ 22/Aug/18 ] |
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Confirmed for 1.13.1. |
| Comment by Kraif [ 15/Aug/18 ] |
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Confirmed for 18w33a. |
| Comment by Kraif [ 08/Aug/18 ] |
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Confirmed for 18w32a. |
| Comment by Kraif [ 01/Aug/18 ] |
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Confirmed for 18w31a. |
| Comment by Kraif [ 26/Jul/18 ] |
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Confirmed for 18w30b. |
| Comment by Kraif [ 25/Jul/18 ] |
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Confirmed for 18w30a. |
| Comment by Kraif [ 18/Jul/18 ] |
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Confirmed for 1.13. |
| Comment by Kraif [ 18/Jul/18 ] |
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Confirmed for 1.13-pre10. |
| Comment by Kraif [ 17/Jul/18 ] |
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Confirmed for 1.13-pre9. |
| Comment by Kraif [ 13/Jul/18 ] |
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Confirmed for 1.13-pre8. |
| Comment by [Mojang] Panda [ 13/Jul/18 ] |
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Confirmed for 1.13-pre7. |
| Comment by [Mojang] Panda [ 04/Jul/18 ] |
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Confirmed for 1.13-pre6. |
| Comment by [Mojang] Panda [ 27/Jun/18 ] |
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Confirmed for 1.13pre4. |
| Comment by Connor Steppie [ 04/Jun/18 ] |
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Affects 1.13-pre1 |
| Comment by Connor Steppie [ 31/May/18 ] |
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Affects 18w22c |
| Comment by Connor Steppie [ 18/May/18 ] |
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Affects 18w20c |
| Comment by Connor Steppie [ 16/May/18 ] |
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Affects 18w20b |
| Comment by Connor Steppie [ 04/Apr/18 ] |
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Affects 18w14a |
| Comment by Fabian Röling [ 03/Mar/18 ] |
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No, they shouldn't do any damage anymore, for example zombies don't pick up items anymore. |
| Comment by Jaden Green [ 03/Mar/18 ] |
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All of those are entities, not actual blocks. mobGriefing determines whether or not blocks can be changed/destroyed by mobs, not entities. |
| Comment by husky2490 [ 30/Oct/17 ] |
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The lack of an "and" near the top still irks me
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| Comment by Meri Diana [ 27/Oct/17 ] |
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You're right, I may as well write the complete command! I think initially I just wanted to simply type "turn the gamerule mobGriefing off" without the slash/any code-formatting, might have been a text remnant of the previous bugpost owner I overtook or me just being tired yesterday when I updated all the bugposts in a rush |
| Comment by husky2490 [ 27/Oct/17 ] |
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Suggested edit:
Changes italicized |
| Comment by Meri Diana [ 19/May/17 ] |
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SunCat Okay, will take care of it |
| Comment by SunCat [ 19/May/17 ] |
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LapisDemon, the ticket it yours now |
| Comment by Meri Diana [ 19/May/17 ] |
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Confirmed for 1.12 pre-5. |
| Comment by Meri Diana [ 17/May/17 ] |
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Confirmed for 1.12 pre-3. (Thank you marcono1234 for the link! |
| Comment by Marcono1234 [ 14/May/17 ] |
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@LapisDemon and jirauser71590 leads dropping despite the gamerule doEntityDrops being false is |
| Comment by Meri Diana [ 11/May/17 ] |
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Confirmed for 1.12 pre-1. |
| Comment by user-f2760 (Inactive) [ 08/May/17 ] |
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Just make a bug report, we'll see then. |
| Comment by Meri Diana [ 08/May/17 ] |
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Confirmed for 17w18b, tested by igniting Creepers. Generally, the term "destroy" is not completely correct for everything: ArmorStands: Marker false, if they held any armour, this armour drops to the ground (only the ArmorStand gets destroyed). ArmorStands with Marker true remain intact, which means they're still usable for mapmakers at least. |
| Comment by husky2490 [ 06/Feb/17 ] |
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NintendoBest the main issue is not that mobs destroy these things but that mobs still destroy them when mob griefing is turned off |
| Comment by TwinShards [ 16/Jan/17 ] |
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I feel for me this work has intended, because those 3 thing are entities, If a creeper explode next to a lead... this would actually be logic to it to destroy (realistic)... Like for the painting, it will still destroy. However Armor Stand shouldn't be damaged, because when peoples make nice & complex decoration with those it's would be annoying to see them being destroy. |
| Comment by husky2490 [ 26/Jun/16 ] |
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Maybe just have a greifable property for all entities and take its value into account when calculating damage i.e. allowing melee damage only. |
| Comment by Fabian Röling [ 22/Jun/16 ] |
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Confirmed for 1.10.1. |
| Comment by Fabian Röling [ 12/Jun/16 ] |
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Confirmed for 1.10. |
| Comment by Immaterialise [ 17/Feb/16 ] |
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Confirmed for 1.9-pre1 |
| Comment by No Name1 [ 07/Dec/15 ] |
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Confirmed in 15w49b. |
| Comment by Alexander [ 30/Oct/15 ] |
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Confirmed for 15w44b. |
| Comment by [Mod] redstonehelper [ 07/Oct/14 ] |
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Confirmed for 1.8. |
| Comment by Mustek [ 09/Aug/14 ] |
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Adjusted title to include armor stands. |
| Comment by qmagnet [ 09/Aug/14 ] |
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It's possible it could be changed, but I'm saying that's why it doesn't work. |
| Comment by [Mod] Torabi [ 09/Aug/14 ] |
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There's nothing that says mobGriefing couldn't be extended to cover certain entities. That's entirely up to the developers. |
| Comment by qmagnet [ 09/Aug/14 ] |
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Confirmed for 14w32d, but this is caused because those items are entities. mobGriefing only applies to blocks. |
| Comment by Riley McConnell [ 24/Feb/14 ] |
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Still an issue in 1.7.4 |
| Comment by Dylan Rivers [ 25/Sep/13 ] |
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Please update to latest full release + snapshot |
| Comment by Robert Tulley [ 10/Jul/13 ] |
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This gets soooo annoying on my server. |
| Comment by fake fakes [ 19/Jun/13 ] |
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Still in 13w25b |
| Comment by Roadsguy [ 14/Mar/13 ] |
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@Adam: Late reply, but wouldn't it make more sense to just have them be Tile Entities? |
| Comment by adam giraudet [ 05/Dec/12 ] |
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but what if they just made the creeper give of a different explosion to TNT then mke it so that explosion wont damage paintings and frames and stuf like that |
| Comment by adam giraudet [ 05/Dec/12 ] |
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Ok i will try to explain again an entitiy is somthing alive and why blocks float a way to test of somthing is an entitiy is to put it on a TNT cannon if it moves it is an entitiy if it drops its a block entities include (not included in previous list) |
| Comment by Roadsguy [ 04/Dec/12 ] |
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Entity examples: *Mobs Not sure why they're not blocks myself. Too complicated to code, perhaps? |
| Comment by Aden McKinley [ 04/Dec/12 ] |
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Why dont they make them "Blocks" (also - what is an entity - is it like the dropped items and players and mobs?) |
| Comment by adam giraudet [ 04/Dec/12 ] |
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another problem is that setting the health of the item frame to 9999999 or whatever means it wont break when you it it because it will hae loads of health and not "die" |
| Comment by Tails [ 03/Dec/12 ] |
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Confirmed in 1.4.5. |
| Comment by Roadsguy [ 17/Nov/12 ] |
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Adam is right, though. Paintings and Frames are entities, not blocks, so they "die" from explosions. |
| Comment by Tails [ 17/Nov/12 ] |
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Related to |
| Comment by Taylor Witte [ 01/Nov/12 ] |
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Out of all the ways you could've conveyed that information, you chose the most D-baggish way possible. Good for you,you know more about a game than I do. Don't bother responding. |
| Comment by adam giraudet [ 01/Nov/12 ] |
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what happens is that because the item frame (full or not) is an ENTITY meaning it is alive it takes damage from explosions as a mob would even with mob griefing turned off it still dies-also occours with painting and if your bothered to test mobs |