| Type: | Bug | ||
| Reporter: | Wolf Clément | Assignee: | [Mojang] Grum (Erik Broes) |
| Resolution: | Fixed | Votes: | 75 |
| Labels: | anvil, chest, hitbox, ironbar | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks. Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation : http://www.youtube.com/watch?v=y1kon5Wax8I Steps to reproduce :
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| Comments |
| Comment by Wulfdao [ 11/Sep/15 ] |
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Still exists on 15w37a. |
| Comment by Wulfdao [ 03/Sep/15 ] |
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Still exists in 15w36c. |
| Comment by Fenhl (Max Dominik Weber) [ 10/Aug/15 ] |
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Affects 1.8.8. |
| Comment by Wulfdao [ 23/May/15 ] |
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Still exists in 1.8.5. |
| Comment by branza [ 17/May/15 ] |
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@youtakun Try not to edit comments that much, it sends an email to everyone who's following this issue. |
| Comment by Mark Jeronimus [ 17/May/15 ] |
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I found a solid way to reproduce this and at least a starting point to look for the bug(s). Walk up to a side of a double chest. Carefully tune your up/down viewing angle.
Sometimes, when the angle is between -90 and 27.1, the hitbox starts at X.238. I don't know what causes this. As soon as you get stuck, the hitbox resets to 0.300 for those angles. With this, I suspect there are at least thrree bugs contributing to this:
I suggest not immediate fixing the first bug (if is's correct), because that would mask the other bugs. |
| Comment by Wulfdao [ 18/Apr/15 ] |
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Still exists in 1.8.4. |
| Comment by Wulfdao [ 23/Feb/15 ] |
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Still exists in 1.8.3. |
| Comment by Wulfdao [ 04/Jan/15 ] |
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Still exists in 1.8.2 pre1. |
| Comment by [Mod] Sonicwave [ 10/Dec/14 ] |
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This one has more votes though and is 2 years older (making it easier/more "importance" for Mojang to see). Perhaps copy parts of that description to this one? (since that one is rather long) |
| Comment by yut951121 [ 10/Dec/14 ] |
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@Sonic The 'broken hitbox' this ticket is stating is basically same thing as |
| Comment by branza [ 09/Dec/14 ] |
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No, Fenhl is right. |
| Comment by Dlawso the Really Lucky Rabbit [ 09/Dec/14 ] |
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Fenhl, this one talks about broken hitboxes. That one talks about mobs glitching through blocks. |
| Comment by Fenhl (Max Dominik Weber) [ 09/Dec/14 ] |
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Why is this only marked as “relates to |
| Comment by Wulfdao [ 03/Dec/14 ] |
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Still exists in 1.8.1. |
| Comment by shawn greer [ 05/Sep/14 ] |
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still exists in 1.8 |
| Comment by Wulfdao [ 21/Aug/14 ] |
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Still exists in 14w34d. |
| Comment by Wulfdao [ 18/Aug/14 ] |
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Still exists in 14w34b. |
| Comment by Wulfdao [ 07/Aug/14 ] |
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Still exists in 14w32a. |
| Comment by Wulfdao [ 30/Jul/14 ] |
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Still exists in 14w31a. |
| Comment by Wulfdao [ 19/Jul/14 ] |
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Still exists in 14w29b. |
| Comment by Wulfdao [ 11/Jul/14 ] |
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Still exists in 14w28b. |
| Comment by Wulfdao [ 02/Jul/14 ] |
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Still exists in 14w27b. |
| Comment by Wolf Clément [ 01/Jul/14 ] |
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Still affects 1.7.10 & 14w26c, but the glitch is now rarely triggered by the player. Updated steps to reproduce. |
| Comment by Carl Fürstenberg [ 08/May/14 ] |
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Still confirmed for 14w19a |
| Comment by Gustavo Smith Buschle [ 01/Feb/14 ] |
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http://www.youtube.com/watch?v=p-8G_R8tLr4 |
| Comment by fienxjox [ 16/Jan/14 ] |
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Seems much reduced in 14w02c but still partially reproducible with anvils. |
| Comment by fienxjox [ 22/Dec/13 ] |
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Still in 1.7.4 |
| Comment by Jeuv [ 25/Oct/13 ] |
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Still in 1.7.2 |
| Comment by [Mod] CubeTheThird [ 26/Sep/13 ] |
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Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Tyron [ 20/May/13 ] |
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Very annoying bug indeed |
| Comment by Eleuin Development [ 08/Apr/13 ] |
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i have even seen mobs getting stuck in chests. even on youtube, i found a cat getting stuck inside a chest |
| Comment by Dranitsin Roman [ 15/Mar/13 ] |
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Can confirm in 13w11a, not personnaly happened with me, but with my dogs... Added two screenshots with my dogs stuck... They're stuck in chests when sitting, when standing they can walk out of them. Anvil in my toolbar was between chests, maybe it happened because anvil was there. idk. =D |
| Comment by Gregory Brown [ 09/Mar/13 ] |
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My screenshots |
| Comment by Gregory Brown [ 09/Mar/13 ] |
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A different but similar issue is happening in the 1.5 pre where I can just walk into the chest I'm going to post a scene shot of me doing this. The method I took to achieve this is as follows Place two double chests on top of one another. Place a dog at a angle walk into sign side keeping crossbar on the dog Result is shown by screenshot |
| Comment by Marios [ 11/Feb/13 ] |
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It's because both things happen The first reporter reported both the "stuck" part and the jerky movement part while the second one only reported the "stuttering" movement which happens when pressing movement keys. When this happens you are actually stuck because normally when pressing a movement key you should be able to move. |
| Comment by Kumasasa [ 11/Feb/13 ] |
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Those issues are not necessarily the same: The three tickets are linked as "related to" to ensure when one will be fixed that the devs will look at the other tickets too. |
| Comment by Marios [ 11/Feb/13 ] |
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| Comment by Jon Trollsten [ 25/Jan/13 ] |
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Happens to me but i dont mind |
| Comment by ElConquistador [ 21/Jan/13 ] |
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The Minecraft Team could fix this real easy. Instead of render update --> set global block bounds, get collision box --> return global block bounds change it to get collision box --> return changed block bounds. Just change the global block bounds to a block bounds for each bock. |
| Comment by Tavis [ 16/Nov/12 ] |
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You can reproduce the problem by looking at the near side of the chest, walking forward until you're touching it, then looking at the far side of the chest and moving forward. If you look at the far side while you are first walking forward, you'll notice that when you look at the near side you can actually walk forward a bit more. You can also walk through them by arranging them like ## #O where # is a chest and O is you, walking into the corner, and looking back and forth between the chests in the corner. It's easier if the chests are eye level, and just as possible with them stacked two high. This also works in survival, and can be used to reproduce |