| Type: | Bug | ||
| Reporter: | riccardo | Assignee: | Mog (Ryan Holtz) |
| Resolution: | Fixed | Votes: | 20 |
| Labels: | None | ||
| Environment: |
world_the_end |
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| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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i have seen it a more then one time in different versions but it really freaky. update: confirm that is it only on ATI/AMD. maybe on some NVIDIA cards to. |
| Comments |
| Comment by Lighting [ 31/Aug/21 ] |
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thats weird |
| Comment by Kumasasa [ 15/Oct/14 ] |
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This may happen when merging the code from the different devs.... |
| Comment by Christie N [ 15/Oct/14 ] |
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I have seen the missing portal layers on and off across versions. For example, the issue was not present in the 1.8 snapshots. I wouldn't be surprised if the bug comes back next update. |
| Comment by kazblox [ 19/Aug/14 ] |
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confirmed for 14w34c |
| Comment by Emoluvjd2 [ 18/Aug/14 ] |
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Confirmed for 14w34b |
| Comment by kazblox [ 07/Aug/14 ] |
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confirmed for 14w32a and 14w32b |
| Comment by Marcono1234 [ 30/Jul/14 ] |
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Confirmed for
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| Comment by kazblox [ 21/Jul/14 ] |
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confirmed for 14w29b |
| Comment by kazblox [ 10/Jul/14 ] |
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confirmed for 14w28b |
| Comment by kazblox [ 08/Jul/14 ] |
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2014-07-08_13.49.57.png - In 14w27b, the white thing in the very far distance is the ghost portal. In the previous versions that had |
| Comment by kazblox [ 04/Jul/14 ] |
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Can confirm it's back.. let me get screenshot |
| Comment by Dlawso the Really Lucky Rabbit [ 04/Jul/14 ] |
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Its back in 14w27 ( |
| Comment by Mog (Ryan Holtz) [ 31/Jan/14 ] |
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Thanks, Daniel! The fix looks good and I've applied it to our codebase, it'll be in the next snapshot. Incidentally, this is the second job I've had now where a bug has been caused by AMD playing fast-and-loose with graphics APIs, though it was DirectX at my previous job and OpenGL here. Good to know they handle either stack equally badly. |
| Comment by Daniel Chýlek [ 30/Jan/14 ] |
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I found a fix for it, hopefully some Mojangsta sees it and fixes it in game. The textures/entity/end_portal.png texture is binded only once, when the first layer on the bottom is generated. On ATI/AMD cards, each render overwrites the previous one, if the texture isn't rebinded, thus only the last layer (the topmost blue layer) is visible. By having the texture rebinded every single time, it renders correctly - here's a screenshot of the decompiled code: http://i.imgur.com/mizF9Fx.png |
| Comment by WolfieMario [ 23/Oct/13 ] |
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Confirmed for 1.7.1 on my laptop which uses an AMD card. |
| Comment by Th3F4114n0n3 [ 04/Sep/13 ] |
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Its the ATI graphics cards offseting the sub layers of the portal. If you use an nVidia card and look at the portal in comparison to the texture file, you can see that Minecraft takes the Endportal texture and duplicates it down about 4 or five times onto different layers, scaling it down and rotating it about 15-45deg each layer, all the layers move very minutely making the endportal look like the stars are moving. This can be seen if you replace your endportal texture with say my attached file, end_portal.png (place in a resourse pack in <resoursepack name>/assests/minecraft/textures/entity). The AMD/ATI cards appear to not know how to interperet the sub layers that same way that the nVida cards do (I'm guessing Mojang uses nVida cards, or equivalent, in there machines). It may be something simple in the engine for Mojang to tweek to fix (or a setting in the AMD/ATI cards needs to be turned off, kind of like the anti-aliasing issue/bug) for this to be fixed. |
| Comment by greg065 [ 04/Sep/13 ] |
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Confirmed that happens only at amd/ati graphics cards, I've a nVidia one and my brother an amd one, he can see the ghost portal but I can't |
| Comment by James9270 [ 04/Aug/13 ] |
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Confirmed. |
| Comment by Kumasasa [ 19/Mar/13 ] |
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Finally seeing the ghost portal. |
| Comment by Brian [ 20/Feb/13 ] |
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Same goes for me. I never even knew that layer was there. |
| Comment by riccardo [ 20/Feb/13 ] |
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Now I see the new photos I never noticed that it really was a layer that lacked |
| Comment by Kumasasa [ 20/Feb/13 ] |
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@Timothy Tomkins: You're right. But I didn't see the ghost portal. OpenGL: AMD Radeon HD 6700 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc. |
| Comment by Timothy Tomkins [ 20/Feb/13 ] |
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Between testing every PC I have access to and the many people I talked to this seemed to be exclusive to ATI. @Kumasasa you would be the first ATI user I've talked to that doesn't have this issue. Since the "ghost" isn't visible, is the portal itself rendering correctly? (picture in the forum link I posted) Still happens on Catalyst 13.1 also. @Brian your the first nvidia, that I know of, I wonder if its your driver/settings. (A while back AMD bought ATI, though the ATI name was dropped a few years ago, many still use it) |
| Comment by Brian [ 20/Feb/13 ] |
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I've seen it on my desktop, which uses Nvidia graphics, and I see it on my laptop which has AMD Radeon, so no, not ATI Exclusive. |
| Comment by Kumasasa [ 20/Feb/13 ] |
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Can anyony confirm that this bug occurs only with ATI graphics cards and with the latest drivers Catalyst 13.1 ? |
| Comment by Timothy Tomkins [ 19/Feb/13 ] |
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It seems like this only effects ATI cards, The "ghost" is the extra layers that are missing from the portal, they are attached to the player thus move around as the player moves. http://www.minecraftforum.net/topic/1665818-odd-render-bug-with-ati-graphics/ |
| Comment by Brian [ 20/Jan/13 ] |
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It’s most likely the remnants of a glittering effect that was originally set to spawn around the exit portal, due to the fact that it spawns at the same level of elevation as the portal in the exact same pattern. The reason it moves around is , as Gerrard said, a rendering bug. I’ve seen this come from every exit portal since it first was added. |
| Comment by WolfieMario [ 29/Dec/12 ] |
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This seems to be a rendering bug; it looks like several layers of the end portal texture (it's multi-layer) are rendering in the wrong location: your actual portal is clearly missing these layers. It may help Mojang if you provide some graphics card information (I'm not sure; I've seen Dinnerbone ask players for their snooper info before - that may help if you're willing to post it). All I know is I've never seen this bug myself, so it may be graphics-related. |
| Comment by Tails [ 04/Dec/12 ] |
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Thank you |
| Comment by riccardo [ 04/Dec/12 ] |
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i have update it. and yes it is still on 1.4.5 |
| Comment by Tails [ 04/Dec/12 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Ville Selkämaa [ 03/Nov/12 ] |
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Confirmed.I have this too. How to reproduce: Go to the End. |
| Comment by riccardo [ 01/Nov/12 ] |
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it;s not a seed it was happand in more ender worlds i know it is freak but my friends have seen it to |
| Comment by Chalmes (Jon) [ 01/Nov/12 ] |
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Can you supply a seed? I've never seen it before, but would like to confirm your screenshot. |