[MC-1563] Command Blocks Teleporting Wrong Created: 01/Nov/12 Updated: 29/Dec/17 Resolved: 15/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | Minecraft 1.4.5 |
| Type: | Bug | ||
| Reporter: | SniperPwner | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 1 |
| Labels: | command_block, redstone, repeaters | ||
| Environment: |
Windows 7 |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Survival |
| Description |
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First i know the Command Blocks are still a WIP but |
| Comments |
| Comment by Tails [ 15/Jan/13 ] |
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No response on querry, assuming fixed. |
| Comment by Tails [ 27/Nov/12 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Cat [ 01/Nov/12 ] |
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I've noticed this issue while testing out the PRE, I have not yet come across it on 1.4.2 but haven't tried either. As SniperPwner has experienced the issue on the most recent version I'm using "teleport pads": a block with a pressure plate, that powers a command block with a say command (say Teleported to Old Newbridge: @a[ <coordinates of pressure pad>,r=2 ]) first, and then another command block with the actual teleport command. (tp @a[ <coordinates of pressure pad>,r=2 ] <coordinates of destination> ) When alone and testing these, everything works as expected. When testing with a friend, we noticed the following:
I'm not sure if it matters, but the destination was far (-250,100ish to 10000,-10000ish) from the teleport pad: the chunks would not have been loaded. My guess is that the coordinates of the player that was teleported first somehow "linger" in the @a[ <coordinates of pressure pad>,r=2 ] area, even though the player has teleported out. EDIT: Oh, and as the second player was in the area when the pad was used the first time, it would not have been stuck in the powered position (and if it was it wouldn't have triggered a second time) |
| Comment by Sycholic [ 01/Nov/12 ] |
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can you post your commands you are using please? they really should have a variable for who triggered the event not who's closest or even have a possible @r in one of your blocks. Want to try and repo this. Are all your blocks in a central locale and then return blocks back from where they take you? or they just randomly all over? Also if you using a button or redstone see if its being stuck 'on' after using the teleporter... if so then its likely related to |