[MC-1532] TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting Created: 31/Oct/12 Updated: 06/May/15 Resolved: 04/Jul/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Snapshot 12w49a, Minecraft 1.4.7, Snapshot 13w06a, Minecraft 1.5, Minecraft 1.5.2, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 1.7.4, Minecraft 14w03b |
| Fix Version/s: | Minecraft 14w28a |
| Type: | Bug | ||
| Reporter: | Joseph DiCarlo | Assignee: | Mog (Ryan Holtz) |
| Resolution: | Fixed | Votes: | 5 |
| Labels: | TNT | ||
| Environment: |
Windows 7, JRE 1.7 |
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| Confirmation Status: | Confirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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When TNT is lit, the white flashing graphics are buggy, and appear to have "cuts" and fades in it as if it was a mesh overtop of the TNT. What I expected to happen was...: What actually happened was...: Steps to Reproduce: Additional Notes |
| Comments |
| Comment by Joseph DiCarlo [ 26/Sep/13 ] |
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Even more so with another TNT block on top (as with other entities like falling sand) |
| Comment by Joseph DiCarlo [ 26/Sep/13 ] |
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1.6.4/Launcher 1.2.5 Z-Fighting is still an apparent problem |
| Comment by [Mod] CubeTheThird [ 26/Sep/13 ] |
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Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by ArcticSpyder [ 17/Mar/13 ] |
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I agree, this is a major bug |
| Comment by Nico Bergemann [ 16/Mar/13 ] |
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Adding GL11.glScalef(1.01f, 1.01f, 1.01f); in the block rendering class (RenderTNTPrimed in MCP) before rendering the block as overlay fixes this bug. |
| Comment by Chalmes (Jon) [ 31/Oct/12 ] |
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Even worse if you put a block of sand on top before lighting (second screenshot) |