[MC-1532] TNT Flashing Graphic when lit looks cut up and faded. / Z-fighting Created: 31/Oct/12  Updated: 06/May/15  Resolved: 04/Jul/14

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Snapshot 12w49a, Minecraft 1.4.7, Snapshot 13w06a, Minecraft 1.5, Minecraft 1.5.2, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 1.7.4, Minecraft 14w03b
Fix Version/s: Minecraft 14w28a

Type: Bug
Reporter: Joseph DiCarlo Assignee: Mog (Ryan Holtz)
Resolution: Fixed Votes: 5
Labels: TNT
Environment:

Windows 7, JRE 1.7


Attachments: PNG File 2012-10-31_18.01.47.png     PNG File 2013-09-26_00.06.07.png     PNG File 2013-09-26_00.07.25.png     JPEG File screenshot-1.jpg    
Issue Links:
Duplicate
is duplicated by MC-3381 Z-fighting when rendering primed TNT Resolved
CHK:
Confirmation Status: Confirmed
Game Mode: Creative

 Description   

When TNT is lit, the white flashing graphics are buggy, and appear to have "cuts" and fades in it as if it was a mesh overtop of the TNT.

What I expected to happen was...:
I expected it to be full white and covering the TNT as it used to.

What actually happened was...:
It was white but I could see black lines and part of the TNT texture through the white.

Steps to Reproduce:
1. Place TNT
2. Light TNT
3. Observe Flash

Additional Notes
If I remember correctly this isn't a new bug, it's been happening since 1.2.3/4/5 or possibly earlier.



 Comments   
Comment by Joseph DiCarlo [ 26/Sep/13 ]

Even more so with another TNT block on top (as with other entities like falling sand)

Comment by Joseph DiCarlo [ 26/Sep/13 ]

1.6.4/Launcher 1.2.5

Z-Fighting is still an apparent problem

Comment by [Mod] CubeTheThird [ 26/Sep/13 ]

Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by ArcticSpyder [ 17/Mar/13 ]

I agree, this is a major bug

Comment by Nico Bergemann [ 16/Mar/13 ]

Adding GL11.glScalef(1.01f, 1.01f, 1.01f); in the block rendering class (RenderTNTPrimed in MCP) before rendering the block as overlay fixes this bug.

Comment by Chalmes (Jon) [ 31/Oct/12 ]

Even worse if you put a block of sand on top before lighting (second screenshot)

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