[MC-1489] Dismounting a horse with a fence on the player's right leaves the player on the wrong side of the fence Created: 31/Oct/12  Updated: 01/Sep/18  Resolved: 04/Aug/18

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.3, Minecraft 1.4.7, Snapshot 13w05b, Snapshot 13w10b, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w19a, Snapshot 13w23b, Snapshot 13w24a, Snapshot 13w24b, Minecraft 1.6.4, Minecraft 1.7.2, Minecraft 1.7.9, Minecraft 14w21b, Minecraft 14w25a, Minecraft 14w25b, Minecraft 14w32b, Minecraft 1.10.2, Minecraft 16w32a, Minecraft 16w33a, Minecraft 1.11, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13b, Minecraft 17w14a, Minecraft 17w15a, Minecraft 17w18b, Minecraft 1.12 Pre-Release 1, Minecraft 1.12 Pre-Release 2, Minecraft 1.12 Pre-Release 6, Minecraft 1.12, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2, Minecraft 18w03b, Minecraft 18w21b, Minecraft 1.13-pre2, Minecraft 1.13-pre3, Minecraft 1.13-pre5, Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 18w30a, Minecraft 18w30b
Fix Version/s: Minecraft 1.8, Minecraft 18w32a

Type: Bug
Reporter: Connor Steppie Assignee: [Mojang] Georgii Gavrichev
Resolution: Fixed Votes: 237
Labels: bed, dismount, fence, horse, minecart, pig, side

Attachments: PNG File 2012-11-24_22.33.47.png     PNG File 2012-11-24_22.33.50.png     PNG File 2012-11-25_09.41.47.png     PNG File 2012-11-25_09.41.53.png    
Issue Links:
Duplicate
is duplicated by MC-12231 Minecart wrong scan adjacent exit areas. Resolved
is duplicated by MC-14677 I was riding my horse, when I got off... Resolved
is duplicated by MC-18089 Teleportation using horse Resolved
is duplicated by MC-24787 dismounting horses/donkeys/mules is s... Resolved
is duplicated by MC-26073 When dismounting horse you can go thr... Resolved
is duplicated by MC-41593 Horse Dismount through a wall Resolved
is duplicated by MC-41814 Dismounting Horses causes you to go t... Resolved
is duplicated by MC-42433 Minecart exit bug Resolved
is duplicated by MC-54709 Teleporting through walls when dismou... Resolved
is duplicated by MC-101015 Can use dismount to go through the wall Resolved
is duplicated by MC-102365 Exit minecart or horse, you may end u... Resolved
is duplicated by MC-2265 Leaving a minecart places you outside... Resolved
is duplicated by MC-3334 Minecart exiting teleport Resolved
is duplicated by MC-3802 Possible to exit derailed mine-carts ... Resolved
Relates
relates to MC-68200 Players can spawn outside of their ho... Reopened
relates to MC-36482 upon exiting (shift click) minecart, ... Resolved
relates to MC-73361 Exiting a minecart / boat can put the... Resolved
relates to MC-101015 Can use dismount to go through the wall Resolved
CHK:
Confirmation Status: Confirmed

 Description   
Current Behavior, 1.11:

Dismounting a horse next to a fence / glass pane / iron bars, with the fence on the player's right, places the player on the other side of the fence.

Original ticket

When travelling on a minecart heading east/west, with a fence (or glass pane, or iron bars etc.) to the north, if the player exits the card they will end up on the wrong side of the fence. This also happens when travelling north/south with a fence to the west, and does not happen in the other two possibilities. It also doesn't happen with any full-sized block e.g. glass blocks. Reproduced on single and multiplayer (I discovered it while in a glass-lined tunnel underneath a lava lake... ouch)

(Directions are per the F3 menu)



 Comments   
Comment by [Mod] CubeTheThird [ 26/Jul/18 ]

I was able to reproduce this behaviour, with horses and fences at least.

Comment by Connor Steppie [ 25/Jul/18 ]

Having difficulty reproducing this in 18w30a, may be fixed.

Comment by Connor Steppie [ 07/Jul/18 ]

Affects 1.13-pre6

Comment by . [ 08/Jun/17 ]

Confirmed for 1.12.

Comment by . [ 12/May/17 ]

Confirmed for 1.12-pre2.

Comment by . [ 12/Apr/17 ]

Confirmed for 17w15a.

Comment by . [ 08/Feb/17 ]

Confirmed for 17w06a.

Comment by Sealbudsman [ 22/Nov/16 ]

No longer affects minecarts, pigs or beds. Direction of fence/pane/bars no longer matters. All that matters is that the player dismounts with the fence on their right-hand side.

Comment by [Mod] Les3awe [ 21/Aug/16 ]

This issue relates to MC-73361.

Comment by Anon Ymus [ 11/Aug/16 ]

It is still possible to create this issue in 16w32a. Dismounting a horse on the north side of an iron bar fence when right next to it teleports you to the other side.

Comment by Anon Ymus [ 21/Sep/14 ]

Confirmed fixed.

Comment by Dlawso the Really Lucky Rabbit [ 18/Sep/14 ]

Fixed in 1.8.

Comment by Samuel Shank [ 07/Aug/14 ]

confirmed for 14w32b

Comment by Andrew Spicer [ 25/Jul/14 ]

Concerning bed issues, if the latest bed I've slept in was under a roof that only had 2 blocks of space between it and the floor, I've spawned on the floor above. If the floor above has the same amount of space, I spawn on the roof of that room.
It seems to not be a problem if the area has 3 or more blocks of space between the ceiling and the floor, though.

Comment by Christopher Martin [ 20/Jun/14 ]

OP or mod, 14w25b to the affected versions list, please.

Comment by Christopher Martin [ 16/Jun/14 ]

Can we get snapshot 14w21b added to the affected versions list?

Comment by Galaxy_2Alex [ 21/Jan/14 ]

Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Mary Kuhner [ 01/Nov/13 ]

This bug still exists in 1.7.2 and it occurs in at least three circumstances: getting off a horse, getting out of a minecart, getting out of bed. I have a bed that reliably throws me through a glass wall, and tonight I had a horse throw me through a stone wall.

Comment by Philip Cass [ 28/Oct/13 ]

This bug has been subsumed by (though doesn't duplicate) MC-36482

It's possible that resolving MC-36482 may fix this issue. Alternatively, resolving it may return the behaviour to the old, less-broken-but-still-slightly-broken behaviour described by this bug

Comment by [Mod] CubeTheThird [ 26/Sep/13 ]

Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Gage Carlton [ 16/Jun/13 ]

is still a problem in snapshot 13w24b also with horses.

Comment by Pierre Waldén [ 20/May/13 ]

This is still an issue in 1.5.2.
It happens both when breaking the minecart to get out and when just jumping out of it.
When breaking it, it will be left on the right side of the fence while you will be thrown out on the other side.
(Tested on Cobblestone Wall)

Comment by Ben Carter [ 25/Mar/13 ]

I also had this happen when breaking a minecart containing a villager in 1.4.7 so it doesn't appear limited to just a player exiting. Hopefully the same fix will resolve it for any type of entity exiting a minecart in these circumstances.

Comment by Philip Cass [ 05/Feb/13 ]

yup, still broken. Will check latest snapshot next chance I get

EDIT: also still broken

Comment by Tails [ 05/Feb/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Anon Ymus [ 25/Nov/12 ]

I didn't mean to start a long chain of arguments. I'll just say that it is a bug and keep it at that.

Comment by Kumasasa [ 25/Nov/12 ]

When there is a hole besides the fence / glass pance you'll get placed on the small ledge remaining besides the fence, see new screenshots

Comment by Kumasasa [ 25/Nov/12 ]

If you place besides the fence a solid block, you'll be placed behind the cart - as expected.
But that's pointless to place a fence or glass panes and put solid blocks behind that...

Comment by Anon Ymus [ 25/Nov/12 ]

Try placing a block next to the fence. You won't be able to get out there.

Comment by Philip Cass [ 24/Nov/12 ]

It's not related to elevation, because this still happens with a 2-high or 3-high fence - you can't place fence blocks to prevent this, so all you're really saying is "you can get around the fence bug by not using fences"

Comment by Anon Ymus [ 24/Nov/12 ]

So perhaps this is a bug, but if anyone doesn't want this to happen, they can simply place blocks there. The player appears to jump when exiting the minecart, so maybe the little bit of elevation off of the tracks allows them to get over.

Comment by Kumasasa [ 24/Nov/12 ]

Anon Ymus, see my screenshots. If you have fence to the north of the tracks and the south is clear, you'll get placed besides the fence. I'd say this is a bug.

Comment by Anon Ymus [ 24/Nov/12 ]

This is not a bug. Minecarts are supposed to deposit the player anywhere possible around it. You can place blocks at the head height of the player to prevent this from happening at that X and Z.

Comment by Alexandr Lukoshkov [ 16/Nov/12 ]

Before fixing look at https://mojang.atlassian.net/browse/MC-2265?focusedCommentId=21484&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-21484
There is an instruction how and where to fix this bug.

Comment by Max E. [ 15/Nov/12 ]

This realy needs to be fixed !

cause i normaly add fences to prevent mobs from walking on the trackline, and building alltime 3 blocks high istn a good solution.

My dubplicate bug: https://mojang.atlassian.net/browse/MC-2265 (didnt found this one)

Comment by Nathan Whitehead [ 15/Nov/12 ]

Yes, the problem continues in 1.4.4.

Comment by Mustek [ 15/Nov/12 ]

Is this still an issue on 1.4.4?

Comment by Alexandr Lukoshkov [ 14/Nov/12 ]

Duplicate #MC-2265

Comment by Nathan Whitehead [ 10/Nov/12 ]

I noticed this first in 1.3 and it has behaved consistently this way for me as well through 1.4.3. It caused most of my train station stops to not be very usable as they are all enclosed by fences. Thanks for a good description of this problem Philip!

Comment by Philip Cass [ 03/Nov/12 ]

Editing to note that it affects the current prerelease (1.4.3) as well. Also, as expected, it also bugs out on stone walls (basically any block that should be impassible but has a collision box smaller than a whole block)

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