| Type: | Bug | ||
| Reporter: | Connor Steppie | Assignee: | [Mojang] Georgii Gavrichev |
| Resolution: | Fixed | Votes: | 237 |
| Labels: | bed, dismount, fence, horse, minecart, pig, side | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
| Comments |
| Comment by [Mod] CubeTheThird [ 26/Jul/18 ] |
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I was able to reproduce this behaviour, with horses and fences at least. |
| Comment by Connor Steppie [ 25/Jul/18 ] |
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Having difficulty reproducing this in 18w30a, may be fixed. |
| Comment by Connor Steppie [ 07/Jul/18 ] |
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Affects 1.13-pre6 |
| Comment by . [ 08/Jun/17 ] |
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Confirmed for 1.12. |
| Comment by . [ 12/May/17 ] |
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Confirmed for 1.12-pre2. |
| Comment by . [ 12/Apr/17 ] |
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Confirmed for 17w15a. |
| Comment by . [ 08/Feb/17 ] |
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Confirmed for 17w06a. |
| Comment by Sealbudsman [ 22/Nov/16 ] |
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No longer affects minecarts, pigs or beds. Direction of fence/pane/bars no longer matters. All that matters is that the player dismounts with the fence on their right-hand side. |
| Comment by [Mod] Les3awe [ 21/Aug/16 ] |
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This issue relates to |
| Comment by Anon Ymus [ 11/Aug/16 ] |
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It is still possible to create this issue in 16w32a. Dismounting a horse on the north side of an iron bar fence when right next to it teleports you to the other side. |
| Comment by Anon Ymus [ 21/Sep/14 ] |
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Confirmed fixed. |
| Comment by Dlawso the Really Lucky Rabbit [ 18/Sep/14 ] |
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Fixed in 1.8. |
| Comment by Samuel Shank [ 07/Aug/14 ] |
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confirmed for 14w32b |
| Comment by Andrew Spicer [ 25/Jul/14 ] |
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Concerning bed issues, if the latest bed I've slept in was under a roof that only had 2 blocks of space between it and the floor, I've spawned on the floor above. If the floor above has the same amount of space, I spawn on the roof of that room. |
| Comment by Christopher Martin [ 20/Jun/14 ] |
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OP or mod, 14w25b to the affected versions list, please. |
| Comment by Christopher Martin [ 16/Jun/14 ] |
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Can we get snapshot 14w21b added to the affected versions list? |
| Comment by Galaxy_2Alex [ 21/Jan/14 ] |
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Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Mary Kuhner [ 01/Nov/13 ] |
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This bug still exists in 1.7.2 and it occurs in at least three circumstances: getting off a horse, getting out of a minecart, getting out of bed. I have a bed that reliably throws me through a glass wall, and tonight I had a horse throw me through a stone wall. |
| Comment by Philip Cass [ 28/Oct/13 ] |
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This bug has been subsumed by (though doesn't duplicate) It's possible that resolving |
| Comment by [Mod] CubeTheThird [ 26/Sep/13 ] |
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Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Gage Carlton [ 16/Jun/13 ] |
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is still a problem in snapshot 13w24b also with horses. |
| Comment by Pierre Waldén [ 20/May/13 ] |
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This is still an issue in 1.5.2. |
| Comment by Ben Carter [ 25/Mar/13 ] |
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I also had this happen when breaking a minecart containing a villager in 1.4.7 so it doesn't appear limited to just a player exiting. Hopefully the same fix will resolve it for any type of entity exiting a minecart in these circumstances. |
| Comment by Philip Cass [ 05/Feb/13 ] |
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yup, still broken. Will check latest snapshot next chance I get EDIT: also still broken |
| Comment by Tails [ 05/Feb/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Anon Ymus [ 25/Nov/12 ] |
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I didn't mean to start a long chain of arguments. I'll just say that it is a bug and keep it at that. |
| Comment by Kumasasa [ 25/Nov/12 ] |
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When there is a hole besides the fence / glass pance you'll get placed on the small ledge remaining besides the fence, see new screenshots |
| Comment by Kumasasa [ 25/Nov/12 ] |
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If you place besides the fence a solid block, you'll be placed behind the cart - as expected. |
| Comment by Anon Ymus [ 25/Nov/12 ] |
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Try placing a block next to the fence. You won't be able to get out there. |
| Comment by Philip Cass [ 24/Nov/12 ] |
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It's not related to elevation, because this still happens with a 2-high or 3-high fence - you can't place fence blocks to prevent this, so all you're really saying is "you can get around the fence bug by not using fences" |
| Comment by Anon Ymus [ 24/Nov/12 ] |
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So perhaps this is a bug, but if anyone doesn't want this to happen, they can simply place blocks there. The player appears to jump when exiting the minecart, so maybe the little bit of elevation off of the tracks allows them to get over. |
| Comment by Kumasasa [ 24/Nov/12 ] |
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Anon Ymus, see my screenshots. If you have fence to the north of the tracks and the south is clear, you'll get placed besides the fence. I'd say this is a bug. |
| Comment by Anon Ymus [ 24/Nov/12 ] |
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This is not a bug. Minecarts are supposed to deposit the player anywhere possible around it. You can place blocks at the head height of the player to prevent this from happening at that X and Z. |
| Comment by Alexandr Lukoshkov [ 16/Nov/12 ] |
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Before fixing look at https://mojang.atlassian.net/browse/MC-2265?focusedCommentId=21484&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-21484 |
| Comment by Max E. [ 15/Nov/12 ] |
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This realy needs to be fixed ! cause i normaly add fences to prevent mobs from walking on the trackline, and building alltime 3 blocks high istn a good solution. My dubplicate bug: https://mojang.atlassian.net/browse/MC-2265 (didnt found this one) |
| Comment by Nathan Whitehead [ 15/Nov/12 ] |
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Yes, the problem continues in 1.4.4. |
| Comment by Mustek [ 15/Nov/12 ] |
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Is this still an issue on 1.4.4? |
| Comment by Alexandr Lukoshkov [ 14/Nov/12 ] |
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Duplicate # |
| Comment by Nathan Whitehead [ 10/Nov/12 ] |
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I noticed this first in 1.3 and it has behaved consistently this way for me as well through 1.4.3. It caused most of my train station stops to not be very usable as they are all enclosed by fences. Thanks for a good description of this problem Philip! |
| Comment by Philip Cass [ 03/Nov/12 ] |
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Editing to note that it affects the current prerelease (1.4.3) as well. Also, as expected, it also bugs out on stone walls (basically any block that should be impassible but has a collision box smaller than a whole block) |