[MC-1307] Corner stairs have a gap in the hitbox Created: 30/Oct/12 Updated: 15/Jun/21 Resolved: 12/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w04a, Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18b, Snapshot 13w18c, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 1.7.10, Minecraft 14w28a, Minecraft 14w28b, Minecraft 14w32a, Minecraft 14w32b, Minecraft 14w32c, Minecraft 14w32d, Minecraft 1.8.8, Minecraft 15w32c, Minecraft 15w34d, Minecraft 15w42a |
| Fix Version/s: | Minecraft 15w45a |
| Type: | Bug | ||
| Reporter: | Cat | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 7 |
| Labels: | corner, placement, stairs | ||
| Attachments: |
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| Issue Links: |
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| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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When stairs are placed in a Z-shape with 2 corner stairs next to each other, placing blocks on/next to the corner stairs behaves inconsistently. It's hard to explain in words - just look at the pictures. |
| Comments |
| Comment by [Mod] redstonehelper [ 12/Nov/15 ] |
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Fixed in 15w45a. |
| Comment by user-f2760 (Inactive) [ 22/Aug/15 ] |
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it's because you can hit trough the added corner, see attached screenshots |
| Comment by Vasil Bochev [ 10/Aug/14 ] |
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Valid as of 14w32d |
| Comment by Vaporizer [ 11/Jul/14 ] |
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It still happens in 14w28b as you can see in video. |
| Comment by Markku [ 30/Sep/13 ] |
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Affects 1.6.4. |
| Comment by Markku [ 04/May/13 ] |
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(Adapting part of my comment from The crosshair (aiming) raytracing is done with the "real" stairs, not the visuals of the stairs. The aimed stairs block can be placed in two orientations which both produce the same visual result. Screenshot 'stairs_orientations.png' shows the two orientations: the upper placement (after adding a stairs block to the corner) shows the issue, while the lower placement will not. First I thought this is a minor bug, but then I realized that this can be used to shoot arrows through a visually solid stairs (near the corner). I think the real bug here is that the stair's raytracer method uses only the block's data to figure the shape of the block, instead of the visual shape based also on the neighbor blocks' data. As the raytracer is used for multiple things, it might be good to improve it; doing that would automatically fix all the use cases at once. |
| Comment by Mustek [ 25/Dec/12 ] |
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This only happens if you're occupying the space where the stair is intended to go. |
| Comment by Ali [ 30/Oct/12 ] |
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I can confirm this, if you place stairs on this construction, they appear on another place than that you pointed at! |