[MC-12357] Inconsistent/Incorrect Fall Damage Created: 19/Mar/13 Updated: 18/Mar/16 Resolved: 18/Mar/16 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.5, Minecraft 1.6.2, Minecraft 14w03b, Minecraft 14w11b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Victor Møller Pedersen | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 0 |
| Labels: | damage, fall-damage | ||
| Attachments: |
|
| Confirmation Status: | Unconfirmed |
| Description |
|
Fall damage is consistently inconsistent, in that it doesn't deal the damage it should. Expected: (Length of fall in blocks) - 3 = Damage (1 = half a heart) What happens: The problem occurs as you approach the maximum height before death. At 22 blocks, you will be left with 18 health, rather than 19. A fall of 23 is still fatal. This was tested extensively with varying heights, not restricted to full blocks. The block they land on was switched for a slab, as well as all 8 possible layers of snow. The results were still the same: Either they are left with 18 health, or they die instantly. This should not be possible. However, it may be related to water, as you can achieve 19 points of damage if you push it off the cliff without water, provided the mob does not jump. |
| Comments |
| Comment by user-f2760 (Inactive) [ 18/Mar/16 ] |
|
No response for over a year. |
| Comment by Galaxy_2Alex [ 30/Oct/14 ] |
|
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue. Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been deliviered. |
| Comment by Deleted account [ 19/Jan/14 ] |
|
This is still an issue in Minecraft version 14w03b, 14w11b. However, falling 22 blocks damages you by 19 health now, just like falling 23 blocks. |
| Comment by Victor Møller Pedersen [ 16/Sep/13 ] |
|
Updated (1.6.2) |
| Comment by Pedro M. Zamboni [ 01/Sep/13 ] |
|
other day i felt 4 blocks and got damaged by 1 full heart |
| Comment by Eric R [ 11/Apr/13 ] |
|
I've got inconsistent fall damage, but I can't reproduce. Switched from creative to survival one block above the ground, had full health + full diamond armour, got killed. Dunno why, can't reproduce now. 1.5.1. (Thought this would go here as it;s about inconsistent fall damage) |
| Comment by Victor Møller Pedersen [ 19/Mar/13 ] |
|
You're right. The half hearts confuse me. Mistake on my part. Also note that you may not be able to reproduce by jumping off a cliff yourself. I tested it with Creepers in a controlled environment. Creepers have 20 health, and by falling the correct distance, should be left with 1 health. In order to verify this, I simply attack them barehanded afterwards, which is known to do 1 point of damage. Yet I had to hit them twice if they survived, which means they were left with 18 health. |
| Comment by Anon Ymus [ 19/Mar/13 ] |
|
There is no such thing as 19.5 health. It must be an integer between 0 and 20 inclusive. |
| Comment by Anon Ymus [ 19/Mar/13 ] |
|
Cannot reproduce. |