[MC-11859] TNT Minecart doesnt prime correctly Created: 14/Mar/13 Updated: 06/Sep/15 Resolved: 17/Mar/13 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Aaron Williams | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | TNT, activator, minecart, powered, rail, water | ||
| Environment: |
Java 7 Update 15, Windows XP SP3 |
||
| Confirmation Status: | Unconfirmed |
| Game Mode: | Creative |
| Description |
|
TNT Minecart doesn't prime after leaving a powered rail to an activator rail unless there is water or lava below. |
| Comments |
| Comment by Aaron Williams [ 19/Mar/13 ] |
|
okay, well this is settled then. |
| Comment by Anon Ymus [ 18/Mar/13 ] |
|
TNT minecarts explode when they fall far, crash into something, or go around curves at high speed. |
| Comment by Aaron Williams [ 17/Mar/13 ] |
|
okay... so how is it getting activated without a red stone signal on the activator rails? |
| Comment by Anon Ymus [ 17/Mar/13 ] |
|
Intended. The cart just falls through the water an extra block (and therefore has fallen enough to explode). |
| Comment by Aaron Williams [ 16/Mar/13 ] |
|
further experiments show, its only from the falling height shown in the video. |