[MC-1185] Some Mobs disappear after save&quit and reload or after unloading/loading the chunk they are in Created: 29/Oct/12 Updated: 07/Sep/15 Resolved: 19/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.1, Minecraft 1.4.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Sphax | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | mob | ||
| Environment: |
Not related to environnement |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Game Mode: | Survival | ||||||||||||
| Description |
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I've seen this bug on my test level where I put Mobs in glass cages. (to let me see how the new textures are on them). To reproduce it, make a glass cage 3 blocks high with only a space of 1 block in it:
Create the following Mobs with their Spawn Egg inside cage:
It happens when you walk far away and come back where the cages are. |
| Comments |
| Comment by Ethan L! [ 19/Jan/15 ] |
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I'm getting this, too. I spawn some zombies, creepers, skeletons and villagers, all spawned with the PersistenceRequired:1 tag, and yet when I come back, half of them are gone. If this is intended, it should really be changed, as there is no reason this should happen at this point. |
| Comment by Jamie Hart [ 14/Dec/13 ] |
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I put villagers in holding cells inside the village itself so they wouldn't wander around for trading purposes, this is the second time, all of them have disappeared. first time i thought they were too far outside the village boundaries, so i destroyed those holding cells and put them all inside the village boundaries. I went to the end, got killed. and when i got back to the village, all the holding cells were empty again. it took me awhile to get all those villagers in those cells, and have them as suitable trading partners, now they are gone. this needs to be fixed. |
| Comment by Tails [ 19/Feb/13 ] |
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This works as intended an can be read up on the Minecraft Wiki. |
| Comment by Sphax [ 10/Feb/13 ] |
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I don't know if it's a bug or WAD because I remember that Notch said ALL mobs will be persistent in the future... Currently, I understand only some of them are persistent... |
| Comment by Jason Chmielewski [ 29/Nov/12 ] |
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More specifically, most hostile mobs are non-persistent (meaning they despawn,) and most passive and trained mobs are persistent (meaning they remain in-game.) This is working as intended. |
| Comment by kaleb bacon [ 05/Nov/12 ] |
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This happens because minecraft unloads chunks meaning all animals, mobs in them are despawned. |