[MC-11814] Code flaw in the World class Created: 14/Mar/13 Updated: 27/Feb/14 Resolved: 27/Feb/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.7, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.7.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Hesham A. Meneisi | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 0 |
| Labels: | code, spawn, world | ||
| Environment: |
Windows |
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| Confirmation Status: | Unconfirmed |
| Description |
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In the 'World' class the getTopSolidOrLiquidBlock function returns the top solid block only and ignores liquid blocks. For example, the player could spawn under water or lava. Currently, the condition for a valid block is: blocksMovement() does not apply to liquids. The 'Material' class already has functions called isLiquid() and isSolid() Edit: It also doesn't return the coordinates of the found block, it augments the Y axis by 1 first. |
| Comments |
| Comment by [Mod] Ezekiel (ezfe) [ 27/Feb/14 ] |
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This ticket is incomplete without the requested information, no response has been received within a reasonable time and we are assuming the issue has been resolved. If you are still experiencing this issue, we can reopen it at your request. |
| Comment by [Mod] Ezekiel (ezfe) [ 11/Jan/14 ] |
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Is this still a concern in the latest Minecraft version 14w02c? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |