[MC-11590] Extreme Lag when Minecart attempts to ride Firework Created: 12/Mar/13  Updated: 03/Jun/17  Resolved: 29/Jul/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.5
Fix Version/s: None

Type: Bug
Reporter: Max 'maxpowa' Assignee: Unassigned
Resolution: Invalid Votes: 1
Labels: None
Environment:

Windows 7 Ultimate (64 bit)
Java 1.7.0_05
1 GB DDR3 RAM (Allocated)
~550 FPS regularly


Attachments: File rocketcartspawner.schematic     File villager riding firework.schematic    
Issue Links:
Relates
relates to MC-17094 TNT riding Firework results in 0 FPS Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

Using Sethblings MCEdit filters, I combined a firework and a minecart into an entity in which the minecart rides the firework, then attempted to load the game with it in. Game loads fine until it attempts to do anything with the entity I created. Deleted it using MCEdit, map loads fine with standard FPS. Tried spawning it in again, get less than 1 frame every 5 seconds... Debug Screen (F3) displays standard FPS readouts, even though FPS is less than 1.

In case you're wondering, I wanted to make an epic rocket.



 Comments   
Comment by Tails [ 29/Jul/13 ]

Resolved, thanks for the feedback.

Comment by Max 'maxpowa' [ 29/Jul/13 ]

Just tested and this bug is no longer applicable, thanks for bringing it up Tails. Can you please close this?

Comment by Tails [ 29/Jul/13 ]

Is this still a concern in the current Minecraft version 1.6.2 / Launcher version 1.1.3 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Max 'maxpowa' [ 22/Mar/13 ]

FireHunter, when you said the thing that you stated in another report, its completely invalid. If they didn't want us doing cool things like this, why would they add functionality for Mob entities to ride other ones? The ONLY way the functionality can be used is with external programs, so please, stop talking out of your backend.

Comment by FireHunterX [ 22/Mar/13 ]

They mean entities like Mobs. Entities are a vast category of things in the game. Not all entities are designed to do this one particular thing, such as Fireworks, Snowballs, and Paintings (Which are all entities!)

Comment by Matthew [ 22/Mar/13 ]

but still the feature is entities can now ride any entity. (i'm paraphrasing of course) which means Minecart riding a firework or a villager riding a Minecart.

Comment by FireHunterX [ 22/Mar/13 ]

Oh, and by the way, Primed TNT offers a nice propulsion. And it won't crash the game.

Comment by FireHunterX [ 22/Mar/13 ]

As I stated in another report, if you want to do stupid stuff with spawners and MCEdit, you accept the consequences of your actions.
If Mojang knew that bad things like this wouldn't happen, then they'd allow you to do it without external programs.

(My comment in MC-12611)

Comment by Matthew [ 22/Mar/13 ]

i think its when any entity is riding a firework entity i tried having a villager spawn from a spawner riding a firework entity and it slows down my game to the point i have to force close it.
im going to add my schematic as well

Comment by Tomas Turbato [ 20/Mar/13 ]

Still not fixed in 1.5.1 :CCC <-- Super sad face xD

Comment by Max 'maxpowa' [ 14/Mar/13 ]

Same issue with minecarts stacked on pigs, maybe its when any entity is ridden by a minecart.

Comment by Max 'maxpowa' [ 12/Mar/13 ]

Added schematic which has the spawner I was hoping I could use, but causes the lag.

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