[MC-11526] Light does not update correctly if source is 100 blocks away vertically Created: 10/Mar/13  Updated: 12/Jun/16  Resolved: 10/Mar/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.5
Fix Version/s: None

Type: Bug
Reporter: Chris Koehler Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: lighting

Attachments: PNG File 2013-03-10_19.32.21.png     PNG File 2013-03-10_19.32.24.png     PNG File 2013-03-10_19.38.31.png     PNG File 2013-03-10_19.38.34.png     PNG File 2013-03-10_19.38.44.png     PNG File 2013-03-10_19.38.46.png    
Issue Links:
Duplicate
duplicates MC-80966 Lightcalculation of ChunkSelection fa... Resolved
Confirmation Status: Unconfirmed

 Description   

In the 1.5 prerelease, if a world is created with a ceiling 100 blocks from the ground, and a hole is made and then sealed in that ceiling, the ground will believe it is in range of sunlight and will be light level 16. Moving around lights up more areas, and placing/breaking blocks does the same. This can be reproduced using a superflat world and the preset "2;7,10x1,100x0,7;1".



 Comments   
Comment by Tails [ 10/Mar/13 ]

Duplicate of MC-911, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.

Comment by Chris Koehler [ 10/Mar/13 ]

Added pictures of the same preset with only a level 50 gap between floor and ceiling, which works.

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